A sprite that allows you to spawn another sprite, regular or custom, in an offset position by the pixel.
Aditionally, for regular sprites that are position-dependent (such as P-switches, Bowser statues, etc.), the properties will be read before the sprite is offset, allowing position limitations to be circumvented.
The latest update allows for up to 4 extra bytes to be set for custom sprites.
Tested with: Lunar Magic 3.21, PIXI 1.32, SA-1 1.32, Snes9x 1.60. Works as intended, so accepted. I fixed a small oversight (BEQ ThrowBlock instead of BRA ThrowBlock) that was causing all sprites to be spawned as carryable.