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Tip: If you place too many sprites on the same screen, it will slow the game down. You can use the SA-1 Pack to reduce this slowdown, allowing more sprites on screen if required.
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Details for Sprite Offsetter
SMW Sprites - Sprite Offsetter Link - Show random
File Name: Sprite Offsetter
Version History: View
Authors: Koopster
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A sprite that allows you to spawn another sprite, regular or custom, in an offset position by the pixel.

Aditionally, for regular sprites that are position-dependent (such as P-switches, Bowser statues, etc.), the properties will be read before the sprite is offset, allowing position limitations to be circumvented.

The latest update allows for up to 4 extra bytes to be set for custom sprites.
Tags: lorom, sa-1, spawn
Rating: 5.0 (Votes: 2)
Download: Download - 3.26 KiB
This is a fantastic tool! Helps making every setup super consistent
Posted by: Nint - | Link
This is the single most useful thing that exists!
Posted by: DasFueller - | Link
Tested with: Lunar Magic 3.21, PIXI 1.32, SA-1 1.32, Snes9x 1.60. Works as intended, so accepted. I fixed a small oversight (BEQ ThrowBlock instead of BRA ThrowBlock) that was causing all sprites to be spawned as carryable.
Posted by: KevinM - | Link

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