Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Details for Krack The Hack - Sokobansolvermanianicazen Sins
SMW Music - Krack The Hack - Sokobansolvermanianicazen Sins
The long repetitious bonus final level theme from Krack The Hack with a very long name to boot, originally made for Mario Must Die 3 until Sokobansolver decided to use a different theme instead. Made to be exciting training music made to fit multiple environments. There are a few differences between this version and the version in Krack The Hack itself as a result of optimizing the port for a public release.
A "no staccato" define option is present for those who wants to save space. With staccato set to 1, it'll decrease the size to 0x03A8 but will sound slightly worse (but accurate to how it was heard in Krack The Hack).
Taking a page off of Hooded Edge, there are two versions: an E Minor version (Krack pitch), and a D minor version (Daizo pitch). Pick either or to match your level as you wish!
This song isn't compatible with every SMW sample, but you're free to enable/disable what you need using the provided defines. By default I enabled LevelClear, Star, Death, and GameOver; which leaves out Thunder, Blargg, P-switch, Star, Bonus End, and Yoshi.