Name: | Custom Boo Block |
Author: | Sonikku |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A custom Boo Block that is intended to disguise itself into its surroundings much better than the standard Boo Block. It blends in so much, a normal player might not even notice that it's a Boo until they pass by it! When it's hiding, it'll lock onto the 16x16 tile grid in order to blend in. By default, it won't move until Mario has walked over or under it. There are several configurations available in the .json file by default: - Throw Block Boo - Note Block Boo - Note Block Boo (Spawns Feather) - Note Block Boo you can bounce off of from all sides! - Question Block Boo (Spawns Mushroom/Flower) - Question Block Boo (Spawns Mushroom/Cape) - Question Block Boo (Spawns 1up) - Growing Vine Block Boo - Coin Block Boo - Multiple Coin Block Boo - Coin Block Boo (Turn Block) - Multiple Coin Block Boo (Turn Block) - Used Block Boo - Turn Block Boo - Evading 1up Block Boo By manipulating the Extra Byte settings, you can create some weird Boo Blocks such as Multiple Coin Note Blocks you can bounce off from the side. |
Tags: | block boo enemy ghost house lorom sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
Download
16.03 KiB | 686 downloads
Comments (8)
- Lunar Magic v3.30
- SA-1 Pack v1.40
- PIXI v1.32
- BSNES v115
You could have double checked the description sinceit mentions JSON files but provides only one.Actually, it provides default settings for the custom sprite collection, my bad! Furthermore, 0x06 for extra byte activates the vine while 0x07 and 0x08 are coins and multiple coins, respectively. MWL for ExAnimations is also missing. Finally, added tags enemy, lorom and sa-1.Gameplay wise, they work fine for the most part, though there are some gameplay issues as well (some of them aren't your fault, of course):
How can I fix this?
Imagine you doing your own thing and then all of a sudden the block transforms into a boo. The boo doesn't even transform at a distance, it transforms after you interact with the block, so a lot of players will think it's just a normal block from a distance.
I can already imagine the potential jumpscares with this sprite lmao.