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Custom Boo Block

SMW Sprites → Custom Boo Block

Submission Details

Name: Custom Boo Block
Author: Sonikku
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A custom Boo Block that is intended to disguise itself into its surroundings much better than the standard Boo Block.
It blends in so much, a normal player might not even notice that it's a Boo until they pass by it!

When it's hiding, it'll lock onto the 16x16 tile grid in order to blend in.
By default, it won't move until Mario has walked over or under it.

There are several configurations available in the .json file by default:
- Throw Block Boo
- Note Block Boo
- Note Block Boo (Spawns Feather)
- Note Block Boo you can bounce off of from all sides!
- Question Block Boo (Spawns Mushroom/Flower)
- Question Block Boo (Spawns Mushroom/Cape)
- Question Block Boo (Spawns 1up)
- Growing Vine Block Boo
- Coin Block Boo
- Multiple Coin Block Boo
- Coin Block Boo (Turn Block)
- Multiple Coin Block Boo (Turn Block)
- Used Block Boo
- Turn Block Boo
- Evading 1up Block Boo

By manipulating the Extra Byte settings, you can create some weird Boo Blocks such as Multiple Coin Note Blocks you can bounce off from the side.
Tags: block boo enemy ghost house lorom sa-1
Comments: 8 (jump to comments)
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Comments (8)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.30
  • SA-1 Pack v1.40
  • PIXI v1.32
  • BSNES v115
You could have double checked the description since it mentions JSON files but provides only one. Actually, it provides default settings for the custom sprite collection, my bad! Furthermore, 0x06 for extra byte activates the vine while 0x07 and 0x08 are coins and multiple coins, respectively. MWL for ExAnimations is also missing. Finally, added tags enemy, lorom and sa-1.

Gameplay wise, they work fine for the most part, though there are some gameplay issues as well (some of them aren't your fault, of course):
  • For some reason, you can't pick up the Throw Block boo from the side, only from the top.
  • Likewise, there is no cape interaction.
  • Due to using a sprite, the hitbox will be naturally off. Blocks use interaction points but sprites use rectangular hitboxes. This applies especially if there are two Boo Blocks next to each other (horizontally) and it's possible to get blocked by one of them if you hit horizontally .
  • Fireball will naturally not bounce off from them while sprites don't interact with the blocks at all.
  • They're incompatible with Yoshi, not only because he gets scared for no reason but also because if the Boo is located two blocks above the ground, it's possible to hit a block multiple times without getting the item until you step off.
  • An actual issue which needs to be fixed for the next version: There is something broken with the grid aligning where once activated Boo Blocks will sometimes align themselves for no reason. This happens randomly but if it happens, it's consistent (i.e. every Boo can be affected and it's always the same Boos which are affected in the current room). It's a minor issue so I see no problem with it but you should fix that in the next update.
ModernKiwi Link
I've been having issues where touching any of the Boo Blocks from the side instantly kills Mario
How can I fix this?
 Katerpie Link
Wow. Lotsa potential for kaizo levels!
Final Theory Link
Very cool and wicked idea and can basically be used anywhere.
HammerBrother Link
So these are the only boos that you can kill (specially, the breakable blocks one) without a star.
Luaxon Link
Oh man, now that's actually scary.
Imagine you doing your own thing and then all of a sudden the block transforms into a boo. The boo doesn't even transform at a distance, it transforms after you interact with the block, so a lot of players will think it's just a normal block from a distance.

I can already imagine the potential jumpscares with this sprite lmao.
simon.caio Link
 Koopster Link
An extremely unexpected but similarly interesting idea. I see a huge amount of potential uses for these. Great job!