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Details for Inline Layer 3 Messages v1.0.1
SMW Patches - Inline Layer 3 Messages v1.0.1 Link - Show random
File Name: Inline Layer 3 Messages v1.0.1
Added:
Authors: MarioFanGamer
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch kind of fixes a ROM hack specific bug where you can't use message boxes within sublevels which have got a layer 3 background (or foreground such as tides).
I changed this so layer 3 backgrounds and layer 3 messages can coexist while keeping the vanilla message system (text, Yoshi's House and switch palace).
As a bonus, it also fixes level modes 0E, 0F, 1E and 1F (all BG modes with colour maths) where the message doesn't get displayed properly.

Be sure to read the readme before you apply it!
Tags: lorom, message, sa1, tilemap, yoshi
Download: Download - 113.05 KiB
166 downloads
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JamesD28
Tested with:

• Lunar Magic 3.30
• SA-1 Pack v1.40
• SA-1 Pack v1.32 (DMA remap test)
• Asar v1.81
• Snes9x v1.60
• bsnes plus v05
• Retry System (+ Multiple Checkpoints) v2.06c

NMI code (!HijackNmi = 0) tested with:

• UberASMTool 1.4

There were initially some issues with the Palace !-blocks, which have been fixed by the author in the 1.0.1 version. Everything else works perfectly, so, accepted. It sure is a nice thing to be able to use layer 3 with the original message box system, and in terms of ease of installation, this patch is certainly nice and simple to get working.
Posted by:  JamesD28 - | Link
Friday_D0nat
I really like the demo that comes with this patch, it's cute!
Also this patch is really useful...
Posted by: Friday_D0nat - | Link
Anas
Originally posted by MarioFanGamer
Originally posted by Anas
I applied this on my SA-1 1.40 ROM with the layer 3 subscreen fix and Mario 8x8 DMAer patches applied beforehand and whenever a message pops up, the entire screen goes entirely black except for the message and status bar. What could be the reason?

First guess: SA-1 v1.40 since that remaps the HDMA channels and I ended up using the vanilla setting since I never planned for it.


In that case, what should I do to fix it?
Posted by: Anas - | Link
MarioFanGamer
Originally posted by Anas
I applied this on my SA-1 1.40 ROM with the layer 3 subscreen fix and Mario 8x8 DMAer patches applied beforehand and whenever a message pops up, the entire screen goes entirely black except for the message and status bar. What could be the reason?

First guess: SA-1 v1.40 since that remaps the HDMA channels and I ended up using the vanilla setting since I never planned for it.

Originally posted by BlueToad
Does it remove the status bar? From the screenshots it seems that it does.

It's because I use fullscreen layer 3 tilemaps and I have chosen the simplest option to remove SMW's status bar. It has been tested the vanilla status bar, though.
Posted by:  MarioFanGamer - | Link
Anas
Originally posted by BlueToad
Does it remove the status bar? From the screenshots it seems that it does.


No, it does not. The status bar was removed in the GIFs separately for showoff.
Posted by: Anas - | Link
BlueToad
Does it remove the status bar? From the screenshots it seems that it does.
Posted by: BlueToad - | Link
simon.caio
thought that is exactly what I need but sadly it isn't compatible with the retry patch (at least d^4 retry patch)...
Posted by: simon.caio - | Link
Anas
I applied this on my SA-1 1.40 ROM with the layer 3 subscreen fix and Mario 8x8 DMAer patches applied beforehand and whenever a message pops up, the entire screen goes entirely black except for the message and status bar. What could be the reason?
Posted by: Anas - | Link
Hayashi Neru
Compared to the sprite message box. If you are using the Sprite Status Bar, this patch is recommended, and if using Mode 0, Mode 2~7 or 4bpp messages, the sprite message box is recommended.
Unfortunately, these two patches cannot be used together.
Posted by: Hayashi Neru - | Link
Klug
Interesting choice, might gonna use it right now.
Posted by: Klug - | Link
Fermín Acosta Jr.
Awesome patch. I will basically need this when I use the layer 3 stuff.
Posted by: Fermín Acosta Jr. - | Link

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