Name: | Cooligan |
Author: | Koopster |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A penguin-like enemy that slides around. It loses its sunglasses, slows down and starts flopping if hit once, and dies if hit a second time. When flopping, they may get killed by non-flopping ones. Comes with a shooter that you can optionally use. The graphics included are by SealLoverYT. |
Tags: | enemy lorom sa-1 |
Comments: | 19 (jump to comments) |
Rating: |
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10.94 KiB | 667 downloads
Comments (19)
I don't really get that part.
Or just copy the FinishOAMWrite routine from a newer version, that works too.
Isn't that a little risky? Since I used an old version for my hack, wouldn't that crash it or something?
Can't I just modify the asm file?
That's why you should make backups before using external tools.
Isn't that a little risky? Since I used an old version for my hack, wouldn't that crash it or something?
Can't I just modify the asm file?
It gives me this error:
c:/users/dell/desktop/gaming/emulators/super nintendo/hack editor/another hack/sprites/cooligan.asm:442 (called from c:/users/dell/desktop/gaming/emulators/super nintendo/hack editor/another hack/sprites/cooligan.asm:442): error: (E5094): Macro 'FinishOAMWrite' wasn't found. [%FinishOAMWrite()]
How do I fix that?
I'm using an old version of pixi because it's been a year since I started my hack.
• Lunar Magic 3.30
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
• bsnes plus v05
Works as intended, so, accepted.
Eh, having to figure out if cacti in people's hacks hurt or not is already bad enough in my opinion. Plus, I find this to be such a neat behavior to work with, so I don't see why anyone would prefer to disable it. Just use fast rexes at that point.
It should be optional in my opinion.
All done.
(Thanks for the comments!)
Deepest Lore...
That said however it's nice to see some of the more original enemies from the NSMB series back it over into SMW.
The Sprite works well having the Shooter Option really opens up the potential for interesting set-ups and level design.
Nice Work Koopster!
Realism