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Bullet Bill

SMW Sprites → Bullet Bill

Submission Details

Name: Bullet Bill
Author: imamelia
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 1C in SMW, the Bullet Bill.

Setting the extra bit makes the bullet bill play a sound effect and don't go behind the scenes.

Minor update 2023-03-03: updated a quasi-broken .json file in the zip.
Tags: bullet bill enemy lorom sa-1
Comments: 8 (jump to comments)
Rating:
1.0 (1 rating)
No rating
Download 2.42 KiB | 818 downloads

Screenshots

Comments (8)

crocodileman94 Link
Is there a way to change what graphics it uses when killed? Editing the tilemap only affects what graphics it uses when launched.
Amomario123w Link
how could you change the gfx tile of this sprite i tried but i cant
 Major Flare Link
Tested with: Lunar Magic 3.30, PIXI 1.31, ZMZ 1.08 and SA-1 1.40.

Update accepted.
 Koopster Link
Originally posted by MarioFanGamer
  • Added SA-1 support
  • Made the routines shared
  • Added extra bit support (see discription)
  • Make the palette (but not tile page) editable in the CFG file

None of these changes were present in the file for some reason (I assume the files were mixed up during the submission), so I made them now. Made it a .json as well.
 Koopster From older version: Bullet Bill Link
Quote
Setting the extra bit makes the bullet bill play a sound effect and don't go behind the scenes.

What? There's no extra bit checks at all in this :P
e: actually none of the changes pointed out by MFG are present in this file... I get the feeling the wrong one has been uploaded here.
Romano338 From older version: Bullet Bill Link
Is it possible to make it shoot only one way? So that when I use the bullet bill in a bullet shooter, it only shoots one way?
 RussianMan From older version: Bullet Bill Link
Uhh, I checked sprite, and it appears that it doesn't have SA-1 support (there's even no SA-1 tag). Also, it doesn't uses shared routines.
 MarioFanGamer From older version: Bullet Bill Link
The changes I made were following:
  • Added SA-1 support
  • Made the routines shared
  • Added extra bit support (see discription)
  • Make the palette (but not tile page) editable in the CFG file

The reason why I didn't add support for the tilepage is because SMW's bullet bill graphics are located on two different pages: The horizontal ones are on the first page and the other directional ones on the second one. The palette, on the other hand, has got no such restrictions.