Views: 960,068,102
23 users online: AliceQuasar,  Anorakun, CourtlyHades296, David_lolkmo, DooTCraft, Eduard, Jacko, Julintendo, Knight of Time, Koopster, LouisDoucet,  MarkAlarm, Matt, mdg32, Medic, Mr. MS, Nint, qantuum, StackDino,  Telinc1,  Teows, TheBiob, Vash the fairytail - Guests: 80 - Bots: 99 Users: 53,148 (2,254 active)
Latest: NachozMusic
Tip: Apply the Counterbreak UberASM form to reset your powerup/Yoshi status in order to avoid bringing them over from previous levels.
Not logged in.
Details for Bullet Bill
SMW Sprites - Bullet Bill Link - Show random
File Name: Bullet Bill
Version History: View
Authors: imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: This is a disassembly of sprite 1C in SMW, the Bullet Bill.

Setting the extra bit makes the bullet bill play a sound effect and don't go behind the scenes.
Tags: bullet bill, enemy, lorom, sa-1
Rating: 1.0 (Votes: 1)
Download: Download - 2.38 KiB
how could you change the gfx tile of this sprite i tried but i cant
Posted by: Amomario123w - | Link
Major Flare
Tested with: Lunar Magic 3.30, PIXI 1.31, ZMZ 1.08 and SA-1 1.40.

Update accepted.
Posted by:  Major Flare - | Link
Originally posted by MarioFanGamer
  • Added SA-1 support
  • Made the routines shared
  • Added extra bit support (see discription)
  • Make the palette (but not tile page) editable in the CFG file

None of these changes were present in the file for some reason (I assume the files were mixed up during the submission), so I made them now. Made it a .json as well.
Posted by:  Koopster - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks