|Name:||b4vwf - BG4 Variable-Width-Font Text Boxes|
|Requires Free Space:||Yes|
|Description:||This patch replaces SMW's text box system with a fancier one with that displays text on BG4.
The default text boxes work with common types of HDMA (like color gradients and parallax), and any layer 3 background that doesn't use the graphics file in slot LG3, which includes every vanilla layer 3 background except tides.
The patch optionally supports using variable-width text for level names on the overworld, so it can replace long level name patches as well.
The text boxes have some formatting options so you can customize their look on a global or per-text-box basis.
|Tags:||level names lorom message box overworld overworld border sa-1 vwf|
|Comments:||17 (jump to comments)|
Download 36.09 KiB | 541 downloads
- Overworld Indicators
- Widescreen Overworld
It does work with SA-1. I'm using in my latest hack.
Well, that's an expected behavior, since it uses BG4.
Ice Man provided a solution in the comments of the patch.
It's hard to test with all combinations, but I believe the critical sections of the patch have been verified and it should be safe to use.
Keeping in mind naturally given the complexity and scope of the patch, it may not compatible with the following patches due of hijack conflicts found:
- Inline Layer 3 Messages v1.0.1
- Automatic Intro Message Dismiss
- Extended "Extended OW Level Names" (if using the overworld hijack option)
- Yoshi Player Patch v1.13 (if using the overworld hijack option)
If I put more than 9 font files in this patch, I get the following error:
If using Japanese, Chinese, or Korean fonts, there are need to use a lot of glyphs. Of course, Japanese can only use hiragana and katakana, but Chinese and Korean do not.
How can I solve this problem?
I'm not getting disappearing layer 3. If you found a bug I missed, I will need more information to find out what is causing it. Submission comments aren't great for this, so I would appreciate if you could send me a PM or contact me on Discord with some information about your setup.
As for level names: the patch is set up for two-line level names by default. If you look in levelnames.asm, you will see that all of SMW's level names have an empty line on top to put them on the second line:
To recreate the text in the upload screenshots, you can replace that with:
Also, how do you add longer level names on the OW. A screenshot told me you can insert 2 lines of text there.