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Details for Purple Coins
SMW Blocks - Purple Coins Link - Show random
File Name: Purple Coins
Added:
Authors: MarioFanGamer
Act As: 25
Includes GFX: No
Description: A replica of the purple coins from Super Mario Galaxy. Collect a certain amount of them (customisable) and activate something (also customisable).
These coins stay collected if you switch to a different room.

Be sure to read the readme before inserting the coins!

Requested by MrMartley64.
Tags: coin, counter, goal, lorom, sa1
Rating: No rating
Download: Download - 22.58 KiB
129 downloads
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MarkAlarm
Moderated with:
- Lunar Magic 3.31
- GPS 1.4.21
- Asar 1.81
- UberASMTool 1.4
- Pixi 1.32
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

There was a tiny error with the custom goal sphere with how it handled its upward launch upon collecting all the coins, but other than that everything seemed to work alright. Changed an LDX #$E0 : STA !AA,x to LDA #$E0 : STA !AA,x in its code upon approving this.
Posted by: MarkAlarm - | Link
HammerBrother
Quote
Code
 - PurpleCoinCounter.asm: That one simply enables a purple
   coin counter on the status bar. It doesn't bring any
   other effect other than counting them. To be inserted
   for level UberASM.


you probably want to reword that to simply say that it enables displaying the number of purple coin collected and/or the required amount. The word “counter” can also mean a number stored internally in the game that not always show to the player, such as timers, hits to a boss, etc.
Posted by: HammerBrother - | Link
MarioFanGamer
Originally posted by BlueToad
Cool thing!

Edit: Also you should probably mention that ObjecTool is required.

Already done! (It's in the readme.)
Posted by:  MarioFanGamer - | Link
BlueToad
Cool thing!

Edit: Also you should probably mention that ObjecTool is required.
Posted by: BlueToad - | Link

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