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Purple Coins

SMW Blocks → Purple Coins

Submission Details

Name: Purple Coins
Author: MarioFanGamer
Act As: 25
Includes GFX: No
Description: A replica of the purple coins from Super Mario Galaxy. Collect a certain amount of them (customisable) and activate something (also customisable).
These coins stay collected if you switch to a different room.

Be sure to read the readme before inserting the coins!

Requested by MrMartley64.
Tags: coin counter goal lorom sa-1
Comments: 4 (jump to comments)
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Comments (4)

 MarkAlarm Link
Moderated with:
- Lunar Magic 3.31
- GPS 1.4.21
- Asar 1.81
- UberASMTool 1.4
- Pixi 1.32
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

There was a tiny error with the custom goal sphere with how it handled its upward launch upon collecting all the coins, but other than that everything seemed to work alright. Changed an LDX #$E0 : STA !AA,x to LDA #$E0 : STA !AA,x in its code upon approving this.
HammerBrother Link
 - PurpleCoinCounter.asm: That one simply enables a purple
   coin counter on the status bar. It doesn't bring any
   other effect other than counting them. To be inserted
   for level UberASM.

you probably want to reword that to simply say that it enables displaying the number of purple coin collected and/or the required amount. The word “counter” can also mean a number stored internally in the game that not always show to the player, such as timers, hits to a boss, etc.
 MarioFanGamer Author Link
Originally posted by BlueToad
Cool thing!

Edit: Also you should probably mention that ObjecTool is required.

Already done! (It's in the readme.)
BlueToad Link
Cool thing!

Edit: Also you should probably mention that ObjecTool is required.