A replica of the purple coins from Super Mario Galaxy. Collect a certain amount of them (customisable) and activate something (also customisable).
These coins stay collected if you switch to a different room.
Be sure to read the readme before inserting the coins!
There was a tiny error with the custom goal sphere with how it handled its upward launch upon collecting all the coins, but other than that everything seemed to work alright. Changed an LDX #$E0 : STA !AA,x to LDA #$E0 : STA !AA,x in its code upon approving this.
- PurpleCoinCounter.asm: That one simply enables a purple
coin counter on the status bar. It doesn't bring any
other effect other than counting them. To be inserted
for level UberASM.
you probably want to reword that to simply say that it enables displaying the number of purple coin collected and/or the required amount. The word “counter” can also mean a number stored internally in the game that not always show to the player, such as timers, hits to a boss, etc.
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