Name: | Purple Coins |
Author: | MarioFanGamer |
Added: | |
Act As: | 25 |
Includes GFX: | No |
Description: | A replica of the purple coins from Super Mario Galaxy. Collect a certain amount of them (customisable) and activate something (also customisable). These coins stay collected if you switch to a different room. Be sure to read the readme before inserting the coins! Requested by MrMartley64. |
Tags: | coin counter goal lorom sa-1 |
Comments: | 4 (jump to comments) |
Rating: |
Download
22.58 KiB | 394 downloads
Comments (4)
- Lunar Magic 3.31
- GPS 1.4.21
- Asar 1.81
- UberASMTool 1.4
- Pixi 1.32
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05
There was a tiny error with the custom goal sphere with how it handled its upward launch upon collecting all the coins, but other than that everything seemed to work alright. Changed an LDX #$E0 : STA !AA,x to LDA #$E0 : STA !AA,x in its code upon approving this.
you probably want to reword that to simply say that it enables displaying the number of purple coin collected and/or the required amount. The word “counter” can also mean a number stored internally in the game that not always show to the player, such as timers, hits to a boss, etc.
Edit: Also you should probably mention that ObjecTool is required.
Already done! (It's in the readme.)
Edit: Also you should probably mention that ObjecTool is required.