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Castle Destruction Cutscene ExGFX

SMW Patches → Castle Destruction Cutscene ExGFX

Submission Details

Name: Castle Destruction Cutscene ExGFX
Author: Kevin
Added:
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to load custom (Ex)GFX files for each of the 7 castle destruction cutscenes. To do so, just edit the tables sp1-sp4,fg1-fg3,bg1 in the asm file.
Note: you can't insert GFX files in slots BG2-BG3, and you can only use (Ex)GFX numbers $00-$FF.

Requested by SimFan96.
Tags: cutscene exgfx lorom sa-1
Comments: 4 (jump to comments)
Download 0.98 KiB | 115 downloads

Screenshots

Comments (4)

 Maarfy Link
A fine patch for anyone looking to spice up the castle cutscenes, though it's held back some by the inability to change the tilemaps around (can change the tile graphics but not how they're arranged). Still, a creative mind can play around this limitation to make something fresh.

Fully compatible with the Castle Destruction Cutscene Custom Palettes patch for increased customizability.

Tested with Asar 1.81, Lunar Magic 3.30, SA-1 1.40, Snes9x 1.59.2.
Moltz Link
This has so much potential man. Excellent work!
SimFan96 Link
KevinM thank you so much for fulfilling my request! I really appreciate it! This does exactly what I want and works perfectly! Excellent work as always!
Anas Link
Oh, nice! Most people don't care about the castle destruction cutscenes and I myself was wondering how to easily have different ExGFX files.