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Sprite Item Box

SMW Patches → Sprite Item Box

Submission Details

Name: Sprite Item Box
Author: Kevin
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will draw the item box (and optionally the item) using sprite tiles. Useful if you want to get rid of the layer 3 status bar, but still need the item box to work. Check out the readme and asm file for more info (especially if you're using the "Remove Status Bar" patch!).
Requested by Anas.
Tags: item box lorom sa-1 sprite
Comments: 5 (jump to comments)
Download 5.33 KiB | 283 downloads


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Comments (5)

Anas Link
Bothered by the item box not showing up during level load (i.e., during the mosaic fade-in at the start of the level)? Simply put this code by Kevin in gamemode 13!

    phk : pea.w (+)-1
    pea.w ($02|!bank8)|(init>>16<<8)
    jml $028B20|!bank
+   pea.w ($00|!bank8)|(init>>16<<8)
    pea.w (+)-1
    pea.w $0084CF-1
    jml $008494|!bank
+   plb
UTF Link
Thanks. This is something I was looking for and this code works #smrpg{y}

Would you—or anyone else—know how to make a sprite status bar stay on screen during the level load? The NSMBWii sprite status bar doesn't appear on-screen until the level finishes loading. I guess keeping any sprite status bar on-screen depends on the type of sprite status bar used.
Bloony Link
Wow, TNKS #fim{o_o}
 MarioFanGamer Link
Moderated with:
Definitively a very nice and useful patch to have, considering the item box is one of the few status bar components which can't be just removed without affecting gameplay (except for the timer and Dragon Coins, the rest of the status bar can be moved to a pause menu or the overworld).
Keep in mind that if you want to use Remove Status Bar with it, you must remove the code at $01C540 as otherwise no item will be put into the box. You may want to remove the code $00F5F8 as well if you want to keep the dropped item when hurt mechanic as well.