This release of Lunar Magic doesn't have anything too major, but does add edit buttons in the bypass dialogs that can open the GFX/ExGFX files in an external tile editor. It also adds an "Auto-Enable custom palette on edit" option, the ability to set separate appearances and tooltips for sprites in the editor based on the lower bits of a single extension byte, and several other minor changes and fixes.
Check the "What's New" section of the help file for more info.
Thank you! Really! Without you FuSoYa, I wouldn't be a part of this awesome (not that well known) community, and I wouldn't have met some equally as awesome people.
It's nice to see that you're still updating Lunar Magic, and that you're getting feedback from the community for new updates.
Thanks, in the name of the community as well.