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Tip: By pressing Shift while placing event tiles, they will be made "silent" and will not appear until a map transition happens. Always use silent event tiles to draw paths in other maps (i.e. a Vanilla Dome event while the player is on the main map), or glitchy tiles may appear.
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Details for Super Mario Bros: Vanilla Islands
Super Mario World Hacks - Super Mario Bros: Vanilla Islands Link - Show random
File Name: Super Mario Bros: Vanilla Islands
Added:
Version History: View
Authors: Gamma V
Demo: No
Featured: No
Length: 32 exit(s)
Type: Standard: Normal
Description: This is a choconilla hack with a level progression structure similar to SMB1, meaning it has 4 levels per World and 8 Worlds. Most tiles are made with vanilla graphics as a foundation, but may involve further minipulation, including merging, scaling, color remapping, and shifting.
Tags: asm, hdma, less exgfx, music, traditional
Rating: 5.0 (Votes: 7)
Download: Download - 360.68 KiB
1,670 downloads
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AnkisethTheMonk
32 exit hack laid out like SMB1 with 8 worlds having 4 levels each. No secret exits or anything, just runnin' and jumpin'. There's chocolate, things like shells picking up coins. There's custom music, sprites, and enemies as well.

This was pretty fun. It's a neat idea and it's done well. Overworld adds a lot to the SMB1 style. As usual with Gamma V, the hack feels very polished.

Same as marathonx below, ~70 minutes to finish. Video of playthrough: https://www.youtube.com/watch?v=Y3LlUfAUNDI
Posted by: AnkisethTheMonk - | Link
marathonx
Overall a nice, chill, relatively easy hack - it only took maybe 70 minutes or so to complete, and that's with exploration. There are a few tricky parts, but everything flows really nicely and the whole hack is gorgeous as heck. 4-3 has one of the coolest level ideas I've ever seen, and 6-1 literally made me laugh out loud with the bullet launchers, I loved it.

Great job, I'm looking forward to more ^_^
Posted by: marathonx - | Link
NatsuFireball
Originally posted by Gamma V
I did try to get rid of that star counter, but doing so caused glitches.


Oh I didn't know that, thank you for the clarification =]

Originally posted by Retro Master HD
really love the names you came up with for the levels that are from R&B songs


As a french, I now understand why I had so much pain understanding these level names xD

But fair enough, at least I learned new expressions =]
Posted by: NatsuFireball - | Link
Foxy_9000_
This hack is really well done, the level design is varied and the overworld is simple but good! 5/5 #smw{<3}#smw{:TUP:}
Posted by: Foxy_9000_ - | Link
Retro Master HD
Really amazing Rom Hack just like all of your other Rom Hacks as well. You never cease to amaze me Gamma with your wonderful SMW Rom Hacks, I really enjoyed this Rom Hack and the music choices were on point as well, really love the names you came up with for the levels that are from R&B songs and I know quite a lot of R&B songs especially because my Dad loves to listen to a lot of it in his car especially when I’m with him. Amazing Rom Hack as always 10/10 + 5 stars, really hope to see another amazing SMW Rom Hack like this one again in the further future. Also really hope your old unfinished SMW Rom Hacks such as Mecha-Bowser’s Revenge and Super Mario Outbreak get finished because I would really look forward to playing them when they become full SMW Rom Hacks. Keep up the amazing work. #tb{:]}#tb{:)}#ab{:)}#smw{:TUP:}
Posted by: Retro Master HD - | Link
Gamma V
Originally posted by NatsuFireball
As always, a great performance from Gamma V !

Levels use wonderful palettes and each world has its own custom environment. Custom ennemies are very well thought and a lot of them were seen, as for me, for the first time.

Difficulty starts easy and ends a bit harder, but all is ok. Bosses are great too, and the use of some NSMB gimmicks (collecting coins through a shell toss or hidden Dragon Coins in blocks) is really fun !

My only complaint is the star counter : why is it there if it serves no purpose ? Maybe you could have used it as a Dragon Coin completed levels counter, even with no special reward, only the fact that having it set to 31 (last level doesn't have DC) would have been a proof of 100% completion ?

Anyways that's a wonderful work ! 10/10 (5 stars) Thank you very much !


I did try to get rid of that star counter, but doing so caused glitches.
Posted by: Gamma V - | Link
Retro_games428
I recommend this great hack to everyone.#smw{:TUP:}
Posted by: Retro_games428 - | Link
NatsuFireball
As always, a great performance from Gamma V !

Levels use wonderful palettes and each world has its own custom environment. Custom ennemies are very well thought and a lot of them were seen, as for me, for the first time.

Difficulty starts easy and ends a bit harder, but all is ok. Bosses are great too, and the use of some NSMB gimmicks (collecting coins through a shell toss or hidden Dragon Coins in blocks) is really fun !

My only complaint is the star counter : why is it there if it serves no purpose ? Maybe you could have used it as a Dragon Coin completed levels counter, even with no special reward, only the fact that having it set to 31 (last level doesn't have DC) would have been a proof of 100% completion ?

Anyways that's a wonderful work ! 10/10 (5 stars) Thank you very much !
Posted by: NatsuFireball - | Link
bandicoot
I have to agree.
This hack is kinda short but awesome.
The level design and ideas are very well done on this hack.
And it gets kinda challenging by the last levels which is fun.
#smw{:TUP:}
Posted by: bandicoot - | Link
MKDSmaster91
Nice use of a sampled song for the World 5 map.
Amazing hack! #smw{:TUP:}
Posted by: MKDSmaster91 - | Link
fabio_novaki
Great hack!
The first levels are easy, and the last ones very challenger.
Posted by: fabio_novaki - | Link
Neidave
(just gonna copy my comment from the previous submission so it doesn't get lost)
Such a great Hack! The aesthatics are beautiful in every single level and the design is enjoyable throughout. This is the best I could think of being labelled "choconilla". For an 8-world Hack it´s rather short and simple. There are no secret exits, thus alternative paths, so it´s a pretty straightforward gaming experience. I´m personally a big fan of those blocky, simple, submaps, which kept being a surprise in how beautiful they were made. Especially world 5, 6 and 7.
A clear recommendation! #tb{:DD}
Posted by: Neidave - | Link

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