"The future, where polar ice caps have melted, covering our land with water. Those who survived have adapted to a new world."
Waterworld's philosophy is "what if water levels were good?"
The levels of this game were designed around interesting setups combined with water. Forget those moments where you were swimming around in a muncher maze.
During your dive course you will experience mostly vanilla levels but you will find choco sprinkles on the shores.
I make no apologies if you get trolled. Keep that in mind. :)
This game features sekruts. For those who loves exploring there is a sekrut ending (+1 exit) with some heavy lore.
I was extremely lucky to work with these wonderful people:
Without them this game wouldn't exist at all. Thank you so much!!
An incredible hack from top to bottom of the ocean. Expect out-of-this-world aesthetics and fluid levels that are appealing to revisit. This game made me appreciate what water platforming could be. 10/10
Tough but fair challenge, very little issues figuring out the setups and there's always enough leeway in the tricks to not frustrate you.
Absolutely stunning visuals. The levels reflect the overworld design and flow nicely from one to another. Some very intriguing secrets to find as well.
I've had the pleasure of getting to know this hack well over the past few months. Baba's previous hack, Boogie Wonderland, is a complex and underrated gem; and through watching Baba make Waterworld, it's obvious that the process of making Boogie gave him a ton of creative expertise.
As Baba has said several times, SMW water levels are something that people widely think of as annoying or unnecessary. But Baba has really, truly changed the game here, utilizing water in so many creative and dynamic ways — producing a hack that not only has impeccable level design and looks great (just look at the screenshots!), but is supremely fun to play, too.
This isn't just a great water hack, but a great SMW hack in general.