Views: 960,650,256
7 users online: Ahrion, GangsterJerby, Klug, komugi, MrDeePay, PlainOleTrey, TCgamerboy2002 - Guests: 70 - Bots: 158 Users: 53,169 (2,267 active)
Latest: William202f
Tip: Read all of the tips by looking here.
Not logged in.
Details for Per-Level Flags Detection Block
SMW Blocks - Per-Level Flags Detection Block Link - Show random
File Name: Per-Level Flags Detection Block
Authors: Kevin
Act As: 130
Includes GFX: No
Description: This simple block will change its act as (and optionally shatter) when touched, if a specific per-level flag is set (either "Invisible 1-Ups collected" flag, "All Dragon Coins collected" flag, "3-Up Moon collected" flag). Check the asm file for more info and options.
Tags: layer 2, lorom, sa-1, shatter, solid
Rating: No rating
Download: Download - 865 bytes
Moderated with:
  • Lunar Magic 3.30
  • SA-1 Pack v1.40
  • GPS v1.4.1
  • BSNES v115/li></ul>Fixed a small error where the acts like high byte is set to 0 instead of the given high byte.

    One thing to note is that the shatter effect doesn't take account for layer 2 position, though it's an issue with the routine it's coming from, not with the block itself. There aren't any issues otherwise.

Unexpected end tag (</ul>) at 118, expected </li>
Tag (li) was not closed.
Tag (ul) was not closed.
Posted by:  MarioFanGamer - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks