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Per-Level Flags Detection Block

SMW Blocks → Per-Level Flags Detection Block

Submission Details

Name: Per-Level Flags Detection Block
Author: Kevin
Added:
Act As: 130
Includes GFX: No
Description: This simple block will change its act as (and optionally shatter) when touched, if a specific per-level flag is set (either "Invisible 1-Ups collected" flag, "All Dragon Coins collected" flag, "3-Up Moon collected" flag). Check the asm file for more info and options.
Tags: layer 2 lorom sa-1 shatter solid
Comments: 1 (jump to comments)
Rating:
0.0 (0 ratings)
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Download 865 bytes | 225 downloads

Screenshots

Comments (1)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic 3.30
  • SA-1 Pack v1.40
  • GPS v1.4.1
  • BSNES v115
Fixed a small error where the acts like high byte is set to 0 instead of the given high byte.

One thing to note is that the shatter effect doesn't take account for layer 2 position, though it's an issue with the routine it's coming from, not with the block itself. There aren't any issues otherwise.

Edit: Tag fixed.