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Tip: After editing your overworld, make sure to use an EMPTY save file, as save files with progress may load Mario's position based on previous versions of the overworld. Note that altered level flags will also only take effect on new save files.
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Details for Per-Level Flags Detection Block
SMW Blocks - Per-Level Flags Detection Block Link - Show random
File Name: Per-Level Flags Detection Block
Added:
Authors: KevinM
Act As: 130
Includes GFX: No
Description: This simple block will change its act as (and optionally shatter) when touched, if a specific per-level flag is set (either "Invisible 1-Ups collected" flag, "All Dragon Coins collected" flag, "3-Up Moon collected" flag). Check the asm file for more info and options.
Tags: layer 2, lorom, sa-1, shatter, solid
Rating: No rating
Download: Download - 865 bytes
55 downloads
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MarioFanGamer
Moderated with:
  • Lunar Magic 3.30
  • SA-1 Pack v1.40
  • GPS v1.4.1
  • BSNES v115/li></ul>Fixed a small error where the acts like high byte is set to 0 instead of the given high byte.

    One thing to note is that the shatter effect doesn't take account for layer 2 position, though it's an issue with the routine it's coming from, not with the block itself. There aren't any issues otherwise.

Unexpected end tag (</ul>) at 118, expected </li>
Tag (li) was not closed.
Tag (ul) was not closed.
Posted by:  MarioFanGamer - | Link

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