Banner
Views: 1,004,221,086
Time:
11 users online: Alexdroide177,  AmperSam, codfish1002, CosmicTiff, Dispace, GrenudoGames, MercuryPenny, ShadowBoxer_Sandshrew, SubconsciousEye, Tiozinho, VinylHeart - Guests: 72 - Bots: 130 Users: 54,871 (2,021 active)
Latest: Skr3wball
Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
Not logged in.

Song Title

    100%
    Details for Ninja Gaiden (NES) - Nowhere to Run
    SMW Music - Ninja Gaiden (NES) - Nowhere to Run Link - Show random
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Ninja Gaiden (NES) - Nowhere to Run
    Added:
    Authors: Segment1Zone2
    Insert Size: 0x02AE bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 1:03
    Featured: No
    Description: The intense but repetitive theme played on Act 3s second stage and Act 6s second stage.

    Can be used in tense, castle stages.
    Tags: castle, cave, chase, dark, industrial, tense
    Rating: No rating
    Preview: Play SPC
    Download: Download - 30.82 KiB
    64 downloads

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2022 - SMW Central
    Legal Information - Privacy Policy - Link To Us


    Menu

    Follow Us On

    • YouTube
    • Twitch
    • Twitter

    Affiliates

    • Super Mario Bros. X Community
    • ROMhacking.net
    • Mario Fan Games Galaxy
    • sm64romhacks