Tip: Remaking levels from other Mario games is strongly discouraged, especially popular ones (World 1-1 from SMB or SMB3, for example), as their over-presence in Mario games, official or not, often makes them uninteresting to play.
The hack has 24 exits (23 + a final stage whose exit isn't counted), each of which is cleared by collecting all the coins in the stage.
Note: The exits are relatively short. Every 4 stages is a new world with a new theme.
Custom music (almost exclusively taken from the creator's previous hacks) with a little vanilla music mixed in.
Difficulty: ranges from beginner to intermediate.
Changes in 1.1:
Changed a death block to a green outline that causes death to introduce the object in level 1.
Added coins to de-cheese level 6.
Changed the music in level 10.
Made some coins purple to indicate spin fly is intended in level 12 (and added camera blocks to prevent coins from being offscreen in case normal flight is used).
Moved an obstacle 2 tiles up to de-cheese level 18.
Nerfed an obstacle and added a coin to prevent one from being missed in level 19.
Nerfed level 20 overall.
Added some sprite killers to slightly buff level 21.
This is an interesting and playful hack that does creative things with its gimmick of "collect all the coins to win" The levels and situations stay fun and fresh at a medium difficulty. Some levels stick out a bit as more difficult for one reason or another, and the big open worlds sometimes make for camera movements that the player has to think about for a few lives. Fun little romp, tho. The final level and