Name: | Spawn Carried Sprites with L/R |
Author: | Koopster |
Added: | |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | Allows the player to use L/R to spawn a sprite, normal or custom, in a carried state in Mario's hands. This code also allows for each of the shoulder buttons to spawn a different sprite. Includes checks so sprites won't spawn when they shouldn't, such as when something's already being carried. It's possible to toggle it being possible to spawn an item during flight. |
Tags: | carriable lorom sa-1 spawn sprite |
Comments: | 3 (jump to comments) |
Rating: |
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1.64 KiB | 243 downloads
Comments (3)
This seems to correct the issue.
- Lunar Magic 3.30
- SA-1 Pack v1.32
- UberASM v1.4
- PIXI v1.32
- Better SMB2-styled POW
- BSNES v115
I didn't expect the option to allow carrying items with the cape in the level code and not the library itself since it makes more sense to have it consistent within the whole game and not just singular levels. either way, it's definitively a simple but probably an effective UberASM code.Some suggestion for next time: Maybe add in the option to set the extra bytes in a later update? It doesn't work with every sprite with more than four extra bytes but these tend to be the exception.
Edit: The option to use the extra bit can also be used, especially with patches which add in a <href="https://www.smwcentral.net/?p=section&a=details&id=22605">extra bit behaviour to vanilla sprites</a>.