Name: | YY-CHR (.NET Version, English/Japanese) |
Author: | YY Creator |
Added: | |
Version History: | View |
Operating System: | Windows |
Platforms: | SNES |
Games: | SMW |
Source Available: | No |
Featured: | Yes |
Website: | Link |
Description: | YY-CHR is a dot editor that can display and edit images contained in ROMs of old home games such as NES and SNES. In addition, tools [ROM Palette Editor] and [PRG Pattern Editor] for editing palettes and BG patterns are included. This is the .NET version. For the non-.NET version, see here. This is the current build 2021/06/06 Changes since last update here: 2021/06/06 PRG Pattern Editor Add 16x16(16x8) to sorted view 2021/06/05 No update of YY-CHR.net this time. Palette Editor Tool [ROM Palette Editor]. Fixed a bug (UI collapse when switching address display, etc.) Added support for MSX1/MSX2 palettes. Simplified palette check setting to only ON/OFF. PRG Pattern Editor Fixed bugs (exceptions when changing editing size, wrong editing position when sorting and displaying, wrong movement and display around the end of the file, etc.) CHR/PRG (ROM) files can now be opened by dragging and dropping files. Added option to show CHR images in palette. ON by default. |
Tags: | gfx yy-chr |
Comments: | 41 (jump to comments) |
Rating: |
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Comments (41)
h/t https://smwc.me/s/27208/44368
In the previous hosted version of yy-chr there were some QoL changes made before reuploading, mainly setting the default save type to not ask to expand, which was not carried over to this version.
To correct this either download the previous version, which even stated in the above description *No update of YY-CHR.net this time.*, has the same yy-chr version.
Or go into Options -> Settings and find SmallFileSaveSize and set it to NoExpand.
Replace the CharactorLib.dll file in the YY-CHR folder with this to set 4BPP SNES to the default for .bin files.
Apparently the extensions for each format is hardcoded into this library as strings, and the format resets to the first format that accepts the file extension when you open a new file; so I just hex edited the library so that 4BPP SNES becomes the first format for .bin files. If you've got other needs, I suppose you could just hex edit the library yourself (just search for bin - note that characters in strings are padded with a 00).
For example, I edit the overworld but it remains exactly the same, or I have to use another tool to edit the overworld, because for example I want to add pyramids but even if I edit they do not add me and when I open the file again I do not edit anything
As for "opening in two applications simultanously", that's not a "software glitch", it's just common sense. Opening a file simultanously in two different applications in write mode will always lead to chaos, just don't do that or else you'll be responsible for everything bad that happens. For this purpose, most applications that open files for writing also automatically lock them (in fact, I think Windows does that automatically, which is probably why YY-CHR malfunctions, since it can only open the file in read mode after it has been opened in write mode by the hex editor).
I mean, come on, you didn't even fix the author.
Fixed author, name and description.
smh
I am telling people not to use this badly designed tool, and to use a better designed tool instead.
Anyway, this isn't YY-CHR v0.99, it's YY-CHR.NET.
I guess this is nice for anyone who has issues with other version.
RussianMan, you are right, I'll mention.