22 users online: Ahrion, arkondx, Boli me kurac, Bowser95, Brutapode89, crocodileman94, DANIII3L, Darknubs, ExtraCheese53, Gonzales555, janklorde,  K.T.B., katun24, Mangrich1 Gaming, Mapsking, MMXWL, nvr5een, Poodloo, Revenge319, Yoshi Master, ZappaMania, zer0mavrick - Guests: 157 - Bots: 119
Users: 58,797 (2,274 active)
Latest user: Cakiws

Floating Overworld

UberASM Repository → Floating Overworld

Submission Details

Name: Floating Overworld
Authors: Kevin, yoshicookiezeus
Type: Overworld
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will make the current submap move up and down, like a floating island. Original code by yoshicookiezeus, I optimized it and made it work in any submap.

Note: this code works better in Yoshi's Island and Valley of Bowser. Other submaps are 8 pixels shorter, which causes the bottom row of the adjacent map to be visible when the OW scrolls down. You can avoid this issue by having empty tiles on that row.
Tags: lorom overworld sa-1
Comments: 3 (jump to comments)
0.0 (0 ratings)
No rating
Download 491 bytes | 221 downloads


Comments (3)

MarkAlarm Link
Moderated with:
- Lunar Magic 3.30
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Unfortunate that this doesn't work on the main map, but this specifically mentions compatibility with submaps (not main) so it's still being accepted. Hopefully a workaround for the main map could be done in the future!
Bernardo Link
Originally posted by MLGKuba11
Is there a chance to fix this ASM to make it work fine on any map #smw{o_O?}

Not unless you change how submaps work, wich isn't currently feasible, nor is it in any way worth it.
But as the description says, there is a very easy workaround.
MLGKuba11 Link
Is there a chance to fix this ASM to make it work fine on any map #smw{o_O?}