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Details for Floating Overworld
UberASM Repository - Floating Overworld Link - Show random
File Name: Floating Overworld
Authors: Kevin, yoshicookiezeus
Type: Overworld
Includes GFX: No
Includes Hijack: No
Featured: No
Description: This code will make the current submap move up and down, like a floating island. Original code by yoshicookiezeus, I optimized it and made it work in any submap.

Note: this code works better in Yoshi's Island and Valley of Bowser. Other submaps are 8 pixels shorter, which causes the bottom row of the adjacent map to be visible when the OW scrolls down. You can avoid this issue by having empty tiles on that row.
Tags: lorom, overworld, sa-1
Rating: No rating
Download: Download - 491 bytes
Moderated with:
- Lunar Magic 3.30
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Unfortunate that this doesn't work on the main map, but this specifically mentions compatibility with submaps (not main) so it's still being accepted. Hopefully a workaround for the main map could be done in the future!
Posted by:  MarkAlarm - | Link
Originally posted by MLGKuba11
Is there a chance to fix this ASM to make it work fine on any map #smw{o_O?}

Not unless you change how submaps work, wich isn't currently feasible, nor is it in any way worth it.
But as the description says, there is a very easy workaround.
Posted by: Bernardo - | Link
Is there a chance to fix this ASM to make it work fine on any map #smw{o_O?}
Posted by: MLGKuba11 - | Link

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