Banner
Views: 932,195,584
Time:
10 users online: Black Goku, Chondontore, drkrdnk, Ezel, Fernand1527, Isikoro,  MarioFanGamer, sergvazq, ShUriK KiD, simillarian - Guests: 53 - Bots: 194 Users: 52,037 (2,101 active)
Latest: galacticmuffin
Tip: There's a fine line between difficult and unfair - avoid the latter.
Not logged in.
Details for Adventure in Gemstone Islands
Super Mario World Hacks - Adventure in Gemstone Islands Link - Show random
File Name: Adventure in Gemstone Islands
Added:
Version History: View
Authors: Burst Man
Demo: No
Featured: No
Length: 69 exit(s)
Type: Standard: Hard
Description: It’s finally here! The most anticipated ROM hack of 2011! Help Mario jump over Koopas and stuff! Oh, and save Princess Peach too.

"Adventure in Gemstone Islands" is a traditional ROM hack with a focus on gameplay and simple yet challenging platforming, remaining faithful to the classic Super Mario formula while adding some new ideas into the mix.
Features 8 worlds and 69 exits.
Tags: asm, exgfx, music, traditional
Rating: 4.8 (Votes: 5)
Download: Download - 2.34 MiB
1,213 downloads
Screenshots
Previous 
 Next
Pokemon Hacker
Steven Universe reference?
Posted by:  Pokemon Hacker - | Link
jobvd
Originally posted by Burst Man
Originally posted by jobvd
Why are special coins reset in between plays?

The current version of this hack doesn't save your coins progress (or anything that vanilla SMW doesn't keep track of), it will be added in the future once I get BWRAM Plus to play ball. Sorry for any confusion!


Thanks for your reply! I just wanted to check because I love the hack!
Posted by: jobvd - | Link
Retro Master HD
I can honestly say that this is by far the best Rom Hack I have ever played, love the music choice and the level and overworld designs as well. A few frustrating bits here and there even though the difficulty of this Hack is rated hard anyway but still a really great Hack. Well done Burst Man keep up the amazing work and hope to see another amazing Rom Hack like this one in the further future. #smw{:TUP:}#tb{:]}.
Posted by: Retro Master HD - | Link
Burst Man
Originally posted by jobvd
Why are special coins reset in between plays?

The current version of this hack doesn't save your coins progress (or anything that vanilla SMW doesn't keep track of), it will be added in the future once I get BWRAM Plus to play ball. Sorry for any confusion!
Posted by: Burst Man - | Link
jobvd
Why are special coins reset in between plays?
Posted by: jobvd - | Link
Burst Man
Originally posted by quickdraw86
The level design in this one is great and varied. Enjoying this so far, in world 5.

Originally posted by dingleberry85
I'm in world 4 now. This is basically a perfect hack for me. I love it! Thank you!


Thanks for your kind words everyone! Hope the rest of the game lives up to your expectations.
Posted by: Burst Man - | Link
dingleberry85
I'm in world 4 now. This is basically a perfect hack for me. I love it! Thank you!
Posted by: dingleberry85 - | Link
Odyssey K.
69 exits... lol
Posted by: Odyssey K. - | Link
quickdraw86
The level design in this one is great and varied. Enjoying this so far, in world 5.
Posted by: quickdraw86 - | Link
1UPdudes
I've finally managed to finish the hack and I must say its a very fun and somewhat chill romp. You do of course have some challenging areas found within certain levels so that's always a good thing.

I actually found the Authors Notes to be very humbling showcasing the progress of the hack over the many years they spent changing and refining it.
Overall I recommend this hack as it's very clear that it has a pretty focused goal that is making some well designed levels to run through. #smrpg{y}
Posted by:  1UPdudes - | Link
Burst Man
Originally posted by idealiter
Hey!

First of all: this is a well-made hack with neat level design ideas. I did enjoy my playthrough.

However, I feel like it should be mentioned that I think it's too easy to fit in the "very hard" category. I could easily get checkpoints (or even beat levels) first try througout the whole game. That's not what I was expecting from a "very hard" hack. That's the main reason why I think it's "too easy" - at least compared to other hacks in this category.

Also, I wanna mention three (minor) issues: 1) there is an empty message box in the room/level you enter when you go through the door in "Sapphire Fortress" without following the correct path before. 2) I noticed some lag between the phases in the final Bowser fight. I don't know what causes this (and how to fix it) or if it's a problem on my side, but I thought you should know about that. 3) Imho you should use ceilings in your levels if you don't want the player to be able to fly over the whole level (either with cape or the Lakitu cloud). I could do this in several levels - even if you thought you "blocked" the way with pipes.

Thank you for your feedback!
I originally aimed for "normal" but changed it to this after receiving some second opinions.
Posted by: Burst Man - | Link
idealiter
Hey!

First of all: this is a well-made hack with neat level design ideas. I did enjoy my playthrough.

However, I feel like it should be mentioned that I think it's too easy to fit in the "very hard" category. I could easily get checkpoints (or even beat levels) first try througout the whole game. That's not what I was expecting from a "very hard" hack. That's the main reason why I think it's "too easy" - at least compared to other hacks in this category.

Also, I wanna mention three (minor) issues: 1) there is an empty message box in the room/level you enter when you go through the door in "Sapphire Fortress" without following the correct path before. 2) I noticed some lag between the phases in the final Bowser fight. I don't know what causes this (and how to fix it) or if it's a problem on my side, but I thought you should know about that. 3) Imho you should use ceilings in your levels if you don't want the player to be able to fly over the whole level (either with cape or the Lakitu cloud). I could do this in several levels - even if you thought you "blocked" the way with pipes.
Posted by: idealiter - | Link
lordkronos100
Originally posted by Burst Man
Originally posted by lordkronos100
Nice Hack so far but it Could be come to Complication with the Moderation of your Hack becouse in The Obsidian Castle you Got Instantly Killed After Entering it The Way Outside seems Fine so My Suggestion is to Fix it and put an Update #smw{:TUP:}

Thanks for the report! Somehow I messed up the FG/BG values for that entrance and I've no clue how I even managed to do that when it worked fine in my test run, but it's been fixed.


Your Welcome it were a Shame it wouldnt Accept your Hack after the many Years of Work :D
Posted by: lordkronos100 - | Link
Burst Man
Originally posted by lordkronos100
Nice Hack so far but it Could be come to Complication with the Moderation of your Hack becouse in The Obsidian Castle you Got Instantly Killed After Entering it The Way Outside seems Fine so My Suggestion is to Fix it and put an Update #smw{:TUP:}

Thanks for the report! Somehow I messed up the FG/BG values for that entrance and I've no clue how I even managed to do that when it worked fine in my test run, but it's been fixed.
Posted by: Burst Man - | Link
lordkronos100
Nice Hack so far but it Could be come to Complication with the Moderation of your Hack becouse in The Obsidian Castle you Got Instantly Killed After Entering it The Way Outside seems Fine so My Suggestion is to Fix it and put an Update #smw{:TUP:}
Posted by: lordkronos100 - | Link
Copyright
69 exits. Nice
Posted by: Copyright - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks