Views: 934,151,778
22 users online: Aeon, carboardknoxmonkey_NJK, ChompBro, CircleFriendo, codfish1002, HammerBrother, JokerGamerOk, Labbed, Larry30,  MarioFanGamer, MolSno, MORC, Mr. MS, Nciktendo,  Ninja Boy, oyok, SF - The Dark Warrior, SpoodahBro, Starboi's Coffee,  TickTockClock, VinylHeart, WhiteYoshiEgg - Guests: 98 - Bots: 150 Users: 52,114 (2,119 active)
Latest: CleveEichmann
Tip: Fix any errors you see before releasing any demos; "I'll fix it later" isn't a good excuse.
Not logged in.
Details for Event Camera Scroll
SMW Patches - Event Camera Scroll Link - Show random
File Name: Event Camera Scroll
Authors: KevinM
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch allows you to make the camera scroll to a specified location before running an event, and then return back to its original position afterwards. You can set a different position for every event, and of course set events to not scroll at all (also the effect only applies to the Main Overworld map for obvious reasons).
To use, just edit the tables in "event_camera_scroll_tables.asm", then patch "event_camera_scroll.asm".
Tags: lorom, overworld, sa-1, scroll
Download: Download - 2.07 KiB
Moderated with:
  • Lunar Magic 3.30
  • SA-1 Pack v1.40
  • Asar 1.81
  • BSNES v115
I though the position gets set automatically instead of requiring the use of a table. Nonetheless, this is an interesting patch and can make e.g. the earthquake scene more dramatic.

One thing to note for users: The camera only scrolls when the path appears but not when a level tile (e.g. a castle) gets destroyed.
Posted by:  MarioFanGamer - | Link
Sweet, thanks!
Posted by: Mr-Ace - | Link
Posted by: BabaYegha - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks