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Mario's Grand Adventure

Super Mario World Hacks → Mario's Grand Adventure

This file is obsolete. The latest version is Mario's Grand Adventure v1.3. For other versions, check the version history.

Submission Details

Name: Mario's Grand Adventure
Author: AppleBoy54321
Added:
Version History: View
Demo: No
Featured: No
Length: 33 exit(s)
Type: Standard: Normal
Description: Welcome to the Fungus Islands! Bowser has given up trying to kidnap Princess Peach (for now), and his son, Bowser Jr, has set his sights on the Fungus Islands. Mario and Luigi, being on vacation there, naturally, have to stop Bowser Jr's plans. Can the brothers stop the Colonization of the Islands?
Tags: chocolate mario's grand adventure
Comments: 22 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 538.36 KiB | 699 downloads

Screenshots

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Comments (22)

AppleBoy54321 Author Link
Originally posted by Silent Nyle
Mario's Grand Adventure is an hack that, in my opinion, every casual player should play. It's an simple, but enjoyable experience. Levels are looking great, level design is solid. The difficulty curve is lenient but consistent. Pacing is, for the most part, great. Most of the boss fights are solid, altough the final boss is a bit polarising. It is a bit too easy in my opinion.

The first minor issue I have is that this hack will, more oftenly than not, put you before a boss fight, without having a checkpoint near the entrance (justifiable, castle levels are quite short). I don't agree with letting the player go into the boss fight, without giving him any power ups though. In my opinion, before the boss entrance doors, the game should give you atleast 1 extra powerup to make the upcoming fight atleast a bit less frustrating. Also, if the players really want a power up, they can simply get it by just revisiting the previous stage, farm the powerups, and return to the castle. This is all my opinion though, if the author thinks this is the better way, then all power to him.

The single biggest issue I had with this hack was the Thwomp boss. Every time he hits the floor, he can spawn the fireball like enemies (I do not know their official name). The issue is, if you do not have the cape, you cannot kill these fireballs, and since thwomp can spawn multiple of them if you're unlucky, the room will get flooded by them. If you do not have a cape powerup with you, you're pretty much dead. I died several times at this boss fight, trying to beat him without using the cape. My suggestion is to simply remove thwomp's ability to spawn those fireball enemies and replace that with something else. It just makes the fight borderline impossible to win, if the player does not have the cape. Or atleast give him a cape powerup in the boss room.

Other than that, there were not any notable issues I can think of while I was playing this rom hack. Every casual player should play this rom hack. It's short, it's simple, and it's worth it.

Not a cape, it's the Racoon Suit from SMB3! I have no clue what to do about the Thwomp boss, as I did not make him.
Silent Nyle Link
Mario's Grand Adventure is an hack that, in my opinion, every casual player should play. It's an simple, but enjoyable experience. Levels are looking great, level design is solid. The difficulty curve is lenient but consistent. Pacing is, for the most part, great. Most of the boss fights are solid, altough the final boss is a bit polarising. It is a bit too easy in my opinion.

The first minor issue I have is that this hack will, more oftenly than not, put you before a boss fight, without having a checkpoint near the entrance (justifiable, castle levels are quite short). I don't agree with letting the player go into the boss fight, without giving him any power ups though. In my opinion, before the boss entrance doors, the game should give you atleast 1 extra powerup to make the upcoming fight atleast a bit less frustrating. Also, if the players really want a power up, they can simply get it by just revisiting the previous stage, farm the powerups, and return to the castle. This is all my opinion though, if the author thinks this is the better way, then all power to him.

The single biggest issue I had with this hack was the Thwomp boss. Every time he hits the floor, he can spawn the fireball like enemies (I do not know their official name). The issue is, if you do not have the cape, you cannot kill these fireballs, and since thwomp can spawn multiple of them if you're unlucky, the room will get flooded by them. If you do not have a cape powerup with you, you're pretty much dead. I died several times at this boss fight, trying to beat him without using the cape. My suggestion is to simply remove thwomp's ability to spawn those fireball enemies and replace that with something else. It just makes the fight borderline impossible to win, if the player does not have the cape. Or atleast give him a cape powerup in the boss room.

Other than that, there were not any notable issues I can think of while I was playing this rom hack. Every casual player should play this rom hack. It's short, it's simple, and it's worth it.
AppleBoy54321 Author Link
Originally posted by PlatformPanda
Cute little hack my friend! I dig it <3

Aww...thank you! #smw{^_^}
PlatformPanda Link
Cute little hack my friend! I dig it <3
AppleBoy54321 Author Link
So...Simpleflips is playing my hack...I...feel like I might pass out...
Retro Master HD Link
Originally posted by Renegade763
hey AppleBoy i tried BSNES and got to World 2 then there was no sound when i got to it. and and i tried to start the first level of World 2 and it froze. and to answer your question Segment1Zone2 i am using the newest version of SNES9x i got it from there site

I never had that problem when I played the whole Hack through on my WII, and I use SNES9X GX Emulator and I didn’t come across a single problem once. 😐
Renegade763 Link
hey AppleBoy i tried BSNES and got to World 2 then there was no sound when i got to it. and and i tried to start the first level of World 2 and it froze. and to answer your question Segment1Zone2 i am using the newest version of SNES9x i got it from there site
 Segment1Zone2 Link
Originally posted by Renegade763
can anyone tell me how to get to world 2 cause after beating world 1 the screen just goes black and stays that way i am using SNES9x emulator does anyone have any options besides ZSNES or RetroArc casuse i don't care for them i am on PC thanks have a nice day/night

If you're using an older version of Snes9x (Pre 1.60), update it. I don't think that older versions of Snes9x work with this hack.
AppleBoy54321 Author Link
Originally posted by Renegade763
can anyone tell me how to get to world 2 cause after beating world 1 the screen just goes black and stays that way i am using SNES9x emulator does anyone have any options besides ZSNES or RetroArc casuse i don't care for them i am on PC thanks have a nice day/night

Well, there's always BSNES.
Renegade763 Link
can anyone tell me how to get to world 2 cause after beating world 1 the screen just goes black and stays that way i am using SNES9x emulator does anyone have any options besides ZSNES or RetroArc casuse i don't care for them i am on PC thanks have a nice day/night
Retro Master HD Link
Very amazing Hack the levels were well made and the music choice was really good as well, also what exactly happened to the special world. Other than that really amazing Hack. #tb{:]}.
Retro Master HD Link
Originally posted by Renegade763
hey AppleBoy i am playing through your hack and on world 1 level 1-4 Tower Outbreaks one of the toad coins the one that is above a bit of water that you jump into there is no way to get back out after you get the coin you need to put some kind of block there to be able to get out cause you cant jump high enough to get back out cause you made the platforms to high hope you can make a update to this game to fix it and thanks for making it glad to see one that is not a kaizo hack for a change goodbye and have a nice day/night

Did you try wall jumping because you can do that in this Hack. #tb{:)}.
Renegade763 Link
hey AppleBoy also the game is broken after you beat the first castle the game goes to a black screen then won't go any further i am using SNES9x emulator to play it goodbye and have a nice day/night
Renegade763 Link
hey AppleBoy i am playing through your hack and on world 1 level 1-4 Tower Outbreaks one of the toad coins the one that is above a bit of water that you jump into there is no way to get back out after you get the coin you need to put some kind of block there to be able to get out cause you cant jump high enough to get back out cause you made the platforms to high hope you can make a update to this game to fix it and thanks for making it glad to see one that is not a kaizo hack for a change goodbye and have a nice day/night
dingleberry85 Link
Was looking for a normal difficulty hack. I was absolutely loving it. Played the first secret boss, which was awesome. Then I got to castle 1.

I played it at least 40 times and never once got past "hitting" him once. I'm still not sure how to trigger the hit. Anyway, I quit before I got frustrated. I'm not the best Mario player in the world, but I'm pretty good and unless he was glitched out, I think the difficulty of that boss is wrong.

I saw in your text file that you wanted feedback. The main thing would be the difficulty curve of that first boss is way too much. I really was loving your hack though, so if I'm just missing something or being a dumb dumb, just let me know and I'll head back to it.

Edit: based on other peoples comments, I seem to be the only one stuck on this boss. When I attempt to hurt him, I just jump through him and when I shoot fire at him it goes through him. I'll try more when I get home to see if I'm doing something wrong.

Edit 2: When I got home I was able to make contact with him. I haven't a clue what happened earlier.
AppleBoy54321 Author From older version: Mario's Grand Adventure Link
Originally posted by BenMineTanooki_
Good

Thank
BenMineTanooki_ From older version: Mario's Grand Adventure Link
Good
AppleBoy54321 Author From older version: Mario's Grand Adventure Link
Originally posted by NatsuFireball
A very cool first hack, I really enjoyed it =]

Levels are quite short and difficulty is sometimes unbalanced (easy levels vs quite hard bosses, lack of power-ups (in some levels/castles, there's sometimes no power-up at all !))

I can see a "Dragon Coin" counter appearing to the left (golden mushroom icon) however them seem actually missing from the game ?

I must admit I don't really enjoy the inability of spin jump (in my mind SMW = spin jump ^^) and the fact that you get down one platform when ducking (when applicable). This is clearly a neat chocolate improvement but I think it doesn't fit very well in that sort of game (ducking should only be ducking), however might this be improved ? (like, say, ducking + pressing a certain button brings up the trick).

Level design is very pleasant and colorful (really enjoyed those statues in Acrio's temple, very clearly designed... with nostalgia showing up ! the same goes for Eddie later in the game =]), I also liked fast overworld walking, wall-jumps, pokey-defeatable sprite and blooper sprite (first time I've seen these two ^^)

For information, it seems that beating Castle PoPoPo doesn't count as an exit, and the first level of the final world is named "Volcano Volley", didn't you mean to name it "Volcano Valley" instead ? ^^

9/10 (5 stars) This is a very nice first hack, thank you =]

Thank you for giving my hack a go! How many other Video Game References could you spot? As for Volcano Volley, Volley is also a word. If I remember correctly, it means to throw something. Like a volley of cannonballs, or something. The unbalanced levels, I’m sorry about those. I’ll be submitting an update soon. The golden Mushroom Icon? Those are Shroomedalions. I forgot to implement them. Each level will have five of them, except for castles. I can’t believe I forgot about these things. The spin jump removal? That was to make the hack a bit closer to SMB3. Thank you for the 9/10, by the way!
NatsuFireball From older version: Mario's Grand Adventure Link
A very cool first hack, I really enjoyed it =]

Levels are quite short and difficulty is sometimes unbalanced (easy levels vs quite hard bosses, lack of power-ups (in some levels/castles, there's sometimes no power-up at all !))

I can see a "Dragon Coin" counter appearing to the left (golden mushroom icon) however them seem actually missing from the game ?

I must admit I don't really enjoy the inability of spin jump (in my mind SMW = spin jump ^^) and the fact that you get down one platform when ducking (when applicable). This is clearly a neat chocolate improvement but I think it doesn't fit very well in that sort of game (ducking should only be ducking), however might this be improved ? (like, say, ducking + pressing a certain button brings up the trick).

Level design is very pleasant and colorful (really enjoyed those statues in Acrio's temple, very clearly designed... with nostalgia showing up ! the same goes for Eddie later in the game =]), I also liked fast overworld walking, wall-jumps, pokey-defeatable sprite and blooper sprite (first time I've seen these two ^^)

For information, it seems that beating Castle PoPoPo doesn't count as an exit, and the first level of the final world is named "Volcano Volley", didn't you mean to name it "Volcano Valley" instead ? ^^

9/10 (5 stars) This is a very nice first hack, thank you =]
AppleBoy54321 Author From older version: Mario's Grand Adventure Link
Originally posted by jardeson01
your hack looks interesting i will play this hack#smw{^_^}

Thank you! I hope you enjoy it!
jardeson01 From older version: Mario's Grand Adventure Link
your hack looks interesting i will play this hack#smw{^_^}
 1UPdudes From older version: Mario's Grand Adventure Link
Quite an enjoyable adventure.
Levels don't overstay their welcome which keeps the hack going at a good pace.

First Boss is a bit tricky for a first world boss but the rest of the hack has a rather decent difficulty curve. Plenty of work has been put into this hack so I recommend it if you want a more chill adventure with nothing too tricky to catch you off guard.