Name: | Luigi's Adventure 3: Overseas Edition |
Author: | Anikiti |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 97 exit(s) |
Type: | Standard: Very Hard |
Description: | This is a remake of "Luigi's Adventure 3 (JPN)" which is also the base for "Luigi's Adventure OSE: The Lost Levels" for foreign countries. It's made into English, and the adjustments to difficulty and the bugfixes are done. |
Tags: | asm exgfx luigi variety |
Comments: | 18 (jump to comments) |
Rating: |
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1.61 MiB | 2,990 downloads
Comments (18)
Fortress of Valley and Myrica Mansion (The 2nd)
Both of the levels are basically just a bunch of identical rooms with doors and you need to enter them and figure out the correct combination of doors to beat the level. With challenging jumps inbetween and NO way to interpret whether you've entered the right door or not. The first one is bad enough, but the second one has about 10 doors and you need to enter the correct one about 5 to 6 times to beat the level. So you've got 5-6 identical hallways with 10 doors and you need to enter the right one multiple times and if you die you need to do it all over again. It's the most baffling design decision i've ever seen. Why would you EVER do this and not include any form of clues to make you understand that you're going the right way?
If it weren't for that i would have given this hack a high score, but this is just too dumb.
I fixed it so it includes the correct Map16 tiles for the left pointing arrow sign near the end of the level.
You can find that slight fix here!
Uh, then you get to the Special World and that's kinda out the window. Most of the levels are tough but doable, save for Interstellar Flight, which is probably one of the hardest levels I've ever played, standard or kaizo. It's off the rails difficult even for the extra levels. Prepare yourself for a big grind if you intend to beat it RTA.
If by fixed you mean actual music was added yeah it was totally fixed and made easier, Anikiti is such a kind and generous hacker
Thank you so much, Atari!
Here is the fixed version though!
Added the fixme tag so you can submit the update.
Here is the fixed version though!
only happens when playing it from snes9x versions 1.52 or newer.
or if playing it from snes9x v1.60, enable the "separate echo buffer from RAM" option in the hacks section of the snes9x 1.60 emu and the music & sounds should play correctly.
otherwise wait for a "fixed" version made by SimFan96 to be released later this month that would address most of the problems you mentioned and would be compatible with recent versions of snes9x & bsnes
Thanks for the helpful info , I already know that SimFan96 is fixing a lot of inaccurate and broken SMW Rom Hacks because he told me on YouTube and on his website and I PM’ed him on here also. Hopefully he’s able to fix a SMW Rom Hack that I really like and that I mentioned to him about as well, Super Mario World The Secret Of The 7 Golden Statutes because I really like that Hack and it really pains me that I can’t play it because the Hack is broken and is inaccurate. It’s such an amazing SMW Rom Hack. .
only happens when playing it from snes9x versions 1.52 or newer.
or if playing it from snes9x v1.60, enable the "separate echo buffer from RAM" option in the hacks section of the snes9x 1.60 emu and the music & sounds should play correctly.
otherwise wait for a "fixed" version made by SimFan96 to be released later this month that would address most of the problems you mentioned and would be compatible with recent versions of snes9x & bsnes
Few notes: there should be a fixme added since this hack breaks on accurate emulators. Difficulty should be changed to very hard considering how ridiculously difficult the late game and extra world gets.
In Interstellar Starship, you can hardlock yourself here if you collect this cape while being slightly offscreen. This can cause quite a bit of frustration considering that you don't get a saveprompt in the previous levels, causing potential progress to be lost