Banner
The Questionable Level Design Contest ends in…
20 DAYS, 7 HOURS, 13 MINUTES AND 25 SECONDS
Views: 912,839,745
Time:
10 users online:  Anorakun, GbreezeSunset, Gulaschko, Hayashi Neru, Infinity, MarioIsTheBest1234, OEO6, Parahax, PRL Zehner, qantuum - Guests: 97 - Bots: 76 Users: 51,123 (2,203 active)
Latest: bananarama
Tip: If you're using the original SMW ending, remember that Level 104 (Yoshi's House) will appear during it.
Not logged in.
Details for Super Mario Challenge
Super Mario World Hacks - Super Mario Challenge Link - Show random
File Name: Super Mario Challenge
Added:
Version History: View
Authors: Awesomeman
Demo: No
Featured: No
Length: 34 exit(s)
Type: Standard: Hard
Description: Original description:
The first hack designed by Awesomeman.
Despite it being rough around the edges, it has some very creative level design.
This is also a team hack as I helped make it also.
This is a fixed version, the last one had some glitches I missed before.

Fixes by NewPointless:
Corrected a softlock on the overworld
Tags: exgfx, puzzle, traditional, variety
Rating: 4.0 (Votes: 1)
Download: Download - 141.39 KiB
356 downloads
Screenshots
Previous 
 Next
Amethyst
I moved the difficulty from Standard: Normal to Standard: Hard upon acceptance. Neat little romhack.
Posted by:  Amethyst - | Link
NewPointless
What do you mean fixme tags worse?
Posted by: NewPointless - | Link
alternateSMW_
That's really odd how fixme tags worse. I don't blame you.
Posted by: alternateSMW_ - | Link
NewPointless
For sure, the fixes I listed are doable, but I only fixed the issue noted in the fix-me note on the hack description.

Just to be clear, the levels have goal tapes instead of switches, but I think that switches were intended because switch blocks are placed throughout the game.
Posted by: NewPointless - | Link
alternateSMW_
Adding switches to the end of switch palaces seems like a rather easy fix to include.
Posted by: alternateSMW_ - | Link
NewPointless
I played this hack because I was looking to correct a hack with the fixme tag. Tested on bsnes v115.

This was a very fun playthrough. Some design elements were reused pretty heavily, but I think it's enjoyable on its own terms.

Known issues:
Most levels have saves on the overworld, but inexplicably some don't.
A critical event is missing, forcing players to beat part of the game that is intended to be optional.
Some levels can simply be walked past.
Forgot to add switches to the end of switch palaces.
Slowdown in some levels.
Posted by: NewPointless - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks