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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Details for Super Mario Challenge
Super Mario World Hacks - Super Mario Challenge Link - Show random
File Name: Super Mario Challenge
Version History: View
Authors: Awesomeman
Demo: No
Featured: No
Length: 34 exit(s)
Type: Standard: Hard
Description: Original description:
The first hack designed by Awesomeman.
Despite it being rough around the edges, it has some very creative level design.
This is also a team hack as I helped make it also.
This is a fixed version, the last one had some glitches I missed before.

Fixes by NewPointless:
Corrected a softlock on the overworld
Tags: exgfx, puzzle, traditional, variety
Rating: 4.0 (Votes: 1)
Download: Download - 141.39 KiB
I moved the difficulty from Standard: Normal to Standard: Hard upon acceptance. Neat little romhack.
Posted by:  Amethyst - | Link
What do you mean fixme tags worse?
Posted by: NewPointless - | Link
That's really odd how fixme tags worse. I don't blame you.
Posted by: alternateSMW_ - | Link
For sure, the fixes I listed are doable, but I only fixed the issue noted in the fix-me note on the hack description.

Just to be clear, the levels have goal tapes instead of switches, but I think that switches were intended because switch blocks are placed throughout the game.
Posted by: NewPointless - | Link
Adding switches to the end of switch palaces seems like a rather easy fix to include.
Posted by: alternateSMW_ - | Link
I played this hack because I was looking to correct a hack with the fixme tag. Tested on bsnes v115.

This was a very fun playthrough. Some design elements were reused pretty heavily, but I think it's enjoyable on its own terms.

Known issues:
Most levels have saves on the overworld, but inexplicably some don't.
A critical event is missing, forcing players to beat part of the game that is intended to be optional.
Some levels can simply be walked past.
Forgot to add switches to the end of switch palaces.
Slowdown in some levels.
Posted by: NewPointless - | Link

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