The first hack designed by Awesomeman.
Despite it being rough around the edges, it has some very creative level design.
This is also a team hack as I helped make it also.
This is a fixed version, the last one had some glitches I missed before.
Fixes by NewPointless:
Corrected a softlock on the overworld
I played this hack because I was looking to correct a hack with the fixme tag. Tested on bsnes v115.
This was a very fun playthrough. Some design elements were reused pretty heavily, but I think it's enjoyable on its own terms.
Most levels have saves on the overworld, but inexplicably some don't.
A critical event is missing, forcing players to beat part of the game that is intended to be optional.
Some levels can simply be walked past.
Forgot to add switches to the end of switch palaces.
Slowdown in some levels.