Language…
16 users online: Angel Miranda, blgmadresh0000,  Burning Loaf, Diego13, Dr. Gaspacho, GrenCarret, Heitor Porfirio, Luigixhero, MrMartley64, Parodian Dark, PMiller, SmashNcrab, suBraDius, Supertails, UTF, zAce08xZ - Guests: 101 - Bots: 145
Users: 58,075 (2,485 active)
Latest user: JoboHo399

Song Title

    100%

    Mega Man X3 - Volt Catfish

    SMW Music → Mega Man X3 - Volt Catfish

    Turn on JavaScript to preview files without downloading them.

    Submission Details

    Name: Mega Man X3 - Volt Catfish
    Author: Dyne
    Added:
    Insert Size: 0x071F bytes
    Type: Song
    Sample Usage: Many
    Source: Port
    Duration: 0:47
    Featured: No
    Description: Suitable for an industrial or urban/city type level.

    Feedback welcome as this is my first submission. Anything suggestions for size optimization to instrument tuning welcome.
    Preview: Play SPC
    Tags: industrial urban
    Comments: 3 (jump to comments)
    Rating:
    5.0 (2 ratings)
    No rating
    Download 64.73 KiB | 90 downloads

    Comments (3)

    Dyne Author Link
    Originally posted by Segment1Zone2
    Hey this is pretty good for a first port!
    Although there are a few things that you could improve.

    You can change the panning using the y command instead of $DB.

    The echo is in the wrong place, Only channel #0 uses echo, while the rest of the channels don't.
    Speaking of Echo, It's incorrect, it should be:

    Code
    $EF $01 $A5 $5B
    $F1 $02 $3C $01
    $F5 $34 $33 $00 $D9 $E5 $01 $FC $EB


    This port could also benefit from Remote Commands, which you can learn more about in this thread

    Also the part around 0:36 sounds a bit odd, maybe due to an incorrect note? I'm not too sure.

    You could also move channel #7 over to #5 since it's empty.

    I myself started porting this a while ago and didn't finish it, but I have most of the basic stuff in there, so if you want to take a look at that yourself, PM me or DM me on discord.

    That's it for me, good luck porting! #smrpg{y}


    Thanks Segment. The echo was an oversight. Everything should have echo except the bass. I'll amend that and take that panning advice into account as well. Will look into remote commands too. Cheers!
     Segment1Zone2 Link
    Hey this is pretty good for a first port!
    Although there are a few things that you could improve.

    You can change the panning using the y command instead of $DB.

    The echo is in the wrong place, Only channel #0 uses echo, while the rest of the channels don't.
    Speaking of Echo, It's incorrect, it should be:

    Code
    $EF $01 $A5 $5B
    $F1 $02 $3C $01
    $F5 $34 $33 $00 $D9 $E5 $01 $FC $EB


    This port could also benefit from Remote Commands, which you can learn more about in this thread

    Also the part around 0:36 sounds a bit odd, maybe due to an incorrect note? I'm not too sure.

    You could also move channel #7 over to #5 since it's empty.

    I myself started porting this a while ago and didn't finish it, but I have most of the basic stuff in there, so if you want to take a look at that yourself, PM me or DM me on discord.

    That's it for me, good luck porting! #smrpg{y}
    StayAtHomeStegosaurus Link
    For your first port, this is pretty solid. Mega Man X3 should get some more love. I can definitely see this with a Layer 2 factory level or something along those lines. Keep it up!