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Tip: A common level trope to avoid is "item babysitting". This involves forcing the player to carry P-Switches, springboards, or other items all around the level. Usually, this doesn't end up being very fun or engaging, so use another level gimmick if you can.
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Details for Super Mario World: A Super Mario Adventure 2 (V2.0)
Super Mario World Hacks - Super Mario World: A Super Mario Adventure 2 (V2.0) Link - Show random
File Name: Super Mario World: A Super Mario Adventure 2 (V2.0)
Added:
Version History: View
Authors: KaidenThelens
Demo: No
Featured: No
Length: 69 exit(s)
Type: Standard: Hard
Description: The sequel to Super Mario Adventure 1 that I made in about 5 months for a good friend SuperStu!

Mario and Luigi have been invented to the castle by the Princess to celebrate their 35 birthdays. But then Bowser sends a Magic Koopa over to Mario House, and sends Mario to a faraway island, and Kidnaps Luizi and the Princess! Get to Bowser's Castle and save the day! (and the cake.)

I hope you enjoy!

Special thanks to: SuperStu, MegacesarCG, and Segment1Zone2 for their help!
Tags: adventure, custcene, fun, hard, long, sequel, wall kick
Rating: 5.0 (Votes: 3)
Download: Download - 987.11 KiB
1,666 downloads
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Airam
The only really bad criticism I have to give was the same one that Ezel gave: that Buzzy Beetle boss was pretty frustrating, with it stunning Mario every time it crashed against the wall and the footballs hurting you as well if you touch them.

With that said: everything else in the game, though? Pretty much perfect!
All the levels are really varied, with mechanics and themeing in each that makes them stand out from each other. Especially that water level that has you change Mario's behavior by touching those blocks, from out of water to underwater. That was a brilliant idea for a level!

This hack's difficulty with its level design is also just right: it's not a very easy game, but it also won't make you pull your hair off, aside from a few sections here and there that I did have a few problems with.
The changes to the controls of Mario were also a really nice addition! Especially that mid-air spin after jumping once, a la NSMBW, which make Mario feel much smoother to control. And the wall jump also saw a ton of use, especially to find secret exits in levels. (I'm not sure if these changes to how Mario controls appeared in the first Super Mario Adventure. I only played this one)

I could go on, but I don't wanna extend myself too much. All I'm saying is, give yourself a pat on the back for making this hack. You did an absolutely fantastic job, and I can't wait to see what other hacks you come up with!

9.8/10
Posted by: Airam - | Link
OsanaiYagami
Nice
Posted by: OsanaiYagami - | Link
KaidenThelens
Originally posted by Ezel
A significant improvement over the first one. The level design is more varied and more interesting, the walljump mechanic got some more love and the things that bugged me in the first one got fixed/removed. This hack was a pretty fun time.

There's still some minor graphical glitches here and there, but they're all very minor. The only criticism I'd have is that I find the Buzzy Beetle boss a bit unfair. When the boss causes an earthquake, the falling entities can fall straight onto your head without any indication. I wish you had a little bit of reaction time before it happens.

Other than that this was a pretty solid hack. I'm not sure if the hack shouldn't be Standard: Normal though, I died less times in this one than I did in the prequel, so I'd say they're just about the same difficulty if not even a little more balanced.

Thanks for the criticism, I'll make sure to make Eclipse Beetles return in the 3rd game is a bit easier. #smw{;)}
Posted by: KaidenThelens - | Link
Ezel
A significant improvement over the first one. The level design is more varied and more interesting, the walljump mechanic got some more love and the things that bugged me in the first one got fixed/removed. This hack was a pretty fun time.

There's still some minor graphical glitches here and there, but they're all very minor. The only criticism I'd have is that I find the Buzzy Beetle boss a bit unfair. When the boss causes an earthquake, the falling entities can fall straight onto your head without any indication. I wish you had a little bit of reaction time before it happens.

Other than that this was a pretty solid hack. I'm not sure if the hack shouldn't be Standard: Normal though, I died less times in this one than I did in the prequel, so I'd say they're just about the same difficulty if not even a little more balanced.
Posted by: Ezel - | Link
KaidenThelens
Originally posted by KekShadow_08
first of all, i want to say that the difficulty is perfect. The graphics and textures are awesome, the music is good, and the levels are well designed with lots of secrets. 5/5#smrpg{y}

Thanks! #smw{:peace:}
Posted by: KaidenThelens - | Link
KekShadow_08
first of all, i want to say that the difficulty is perfect. The graphics and textures are awesome, the music is good, and the levels are well designed with lots of secrets. 5/5#smrpg{y}
Posted by: KekShadow_08 - | Link
DreamCore
Epik
#smw{:TUP:}
Posted by: DreamCore - | Link
MateusCarvalho590
#smrpg{y} PERFECT!
Posted by: MateusCarvalho590 - | Link
miner50
good #smrpg{argh}
Posted by: miner50 - | Link
Odyssey K.
69#smw{:trollface:}
Posted by: Odyssey K. - | Link

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