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Tip: Using Lunar Magic's "Change Properties in Sprite Header" dialogue, you can adjust the sprite slots in which sprites can spawn. For example, by using a sprite memory setting that doesn't use slot 07, you can easily prevent Reznor breaks in your hack.
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Details for Sprites Are 1derful (DEMO)
Super Mario World Hacks - Sprites Are 1derful (DEMO) Link - Show random
File Name: Sprites Are 1derful (DEMO)
Added:
Authors: NewPointless
Demo: Yes
Featured: No
Length: 21 exit(s)
Type: Kaizo: Light
Description: "Sprite spam"

No term invokes more contempt. It's artificial difficulty. It's lazy. It's uninspired. And now... it's what this hack is about.

Should you choose to play, it will challenge your perception, prediction, and reaction like never before. It will expand your skillset without resorting to unintuitive ASM.

Is it fair? Not entirely, but I think it's more fair than people give it credit for. The only consolation I can give is that I designed and tested everything without save states.

Some other characteristics:

All vanilla edit levels.
Uses SA-1 and dynamic spriteset system.
Lightly decheesed.
Kaizo?
Tags: asm, music, sa-1, vanilla
Rating: 4.0 (Votes: 1)
Download: Download - 836.25 KiB
175 downloads
Screenshots
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ItsLightning
This should not have been called Sprites are 1derful, instead it should be called "Little Timmy: Kaizo Mario World". Otherwise, "ok" hack, NewPointless!:)
Posted by: ItsLightning - | Link
LouisDoucet
Seeing that DSS was used is quite exciting, especially with the promise of sprite spam. Looking forward to playing it!
Posted by: LouisDoucet - | Link
Kezcade
I had the opportunity to play this a few weeks early.

What I can say is this game is strange yet satisfying, and more fun than it had any right to be. NewPointless is very good at taking an idea and finding a way to make it interesting, even when it shouldn't be. I'm looking forward to the finished version (unfortunately?)
Posted by: Kezcade - | Link

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