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Details for Para-Beetle
SMW Sprites - Para-Beetle Link - Show random
File Name: Para-Beetle
Added:
Version History: View
Authors: MarkAlarm, Romi, imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is a flying sprite found in 5-6 in SMB3 as well as a few levels in newer Mario games. Its speed, direction, and size are customizable.
Updates by MarkAlarm: expands the extra byte functionality to allow using all 8 sprite palettes, along with adding a "toxicity" behavior to standing on the para-beetle, which will hurt/kill the player depending on the bits set. Update requested by gohkenytp8. Also includes slightly updated graphics and palette by  Anorakun.
Tags: enemy, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 3.72 KiB
108 downloads
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JamesD28
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60

Works as intended, so, update accepted. If I'm being nitpicky, it would have been nice for the X speed to be settable per-sprite with an extra byte, rather than it being determined by the palette. It's minor though.
Posted by:  JamesD28 - | Link
gohkenytp8
Originally posted by MarkAlarm
Originally posted by gohkenytp8

Well, how do I know which one's which?

Check the asm file.

I did check. What I meant are the extension numbers.
Posted by: gohkenytp8 - | Link
MarkAlarm
Originally posted by gohkenytp8

Well, how do I know which one's which?

Check the asm file.
Posted by:  MarkAlarm - | Link
gohkenytp8
Originally posted by MarkAlarm
Originally posted by gohkenytp8
The palettes should've been red, green, blue, yellow for normal and palette E for the toxicity palette.

You didn't specify that in your request thread. Defining the toxicity behavior is independent of the palette so you just need to define both to be the way you want. Set the extra byte accordingly and you should be good to go.

Well, how do I know which one's which?
Posted by: gohkenytp8 - | Link
MarkAlarm
Originally posted by gohkenytp8
The palettes should've been red, green, blue, yellow for normal and palette E for the toxicity palette.

You didn't specify that in your request thread. Defining the toxicity behavior is independent of the palette so you just need to define both to be the way you want. Set the extra byte accordingly and you should be good to go.
Posted by:  MarkAlarm - | Link
gohkenytp8
The palettes should've been red, green, blue, yellow for normal and palette E for the toxicity palette.
Posted by: gohkenytp8 - | Link

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