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Bumpty

SMW Sprites → Bumpty

Submission Details

Name: Bumpty
Author: Romi
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: The penguin from SMW2:YI. When touched, Bumpty will bump the player.

This sprite was part of Romi's Sprite Package, and was resubmitted separately after the remoderation for ease of search and to fit current standards.

Darolac's edit: changed the order of a LDX and changed a bit a properties table to fix a lot of graphical bugs with the hand and leg tiles.
Tags: bouncy ice lorom penguin sa-1 smw2 yoshi's island
Comments: 16 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.70 KiB | 462 downloads

Screenshots

Comments (16)

Squirrelyman157 Link
Includes the listed fixes, and works as intended, so approved.

Tested with Snes9x v1.60, Lunar Magic v3.31, PIXI v1.32, and SA-1 Pack v1.40.
SmokyShroom Link
This is being moderated already but sometimes I wish that people who make submissions would supply their own gifs instead of expecting moderators to do it.
MegaSonic1999 From older version: Bumpty Link
Originally posted by Wyatt
Found a graphical bug: The walking bumpty's feet are facing the wrong direction when he walks to the right. This is only visible in the gif for 2 frames, but it's easily noticeable in-game.

The same thing happens with flyin' bumpty's wings
Darolac From older version: Bumpty Link
There's an update on the waiting section that should fix that.
Amomario123w Link
HELLO do ypu know how to change the hands palette when it is flying?
Amomario123w From older version: Bumpty Link
HOW CAN I CHANGE THE HANDS PALETTE WHEN HE IS FLYING I CAN'T FIND THE HANDS PROPERTIES.
Darolac Link
Originally posted by CalHal
Can you please make Bumpty die with Fire Mario's fireballs like in SMA4?

No. There's an entire subforum about requests, so just go ask there instead.
CalHal Link
Can you please make Bumpty die with Fire Mario's fireballs like in SMA4?
Darolac Link
This sprite honestly claims for a proper rewrite though, as it's very, very poorly optimized. But yeah, hopefully this fixes all the graphical bugs the previous version had.
Wyatt From older version: Bumpty Link
Thanks Koopster!
 Koopster From older version: Bumpty Link
Originally posted by Wyatt
Found a graphical bug: The walking bumpty's feet are facing the wrong direction when he walks to the right. This is only visible in the gif for 2 frames, but it's easily noticeable in-game.

God, this annoyed the hell out of me. Thankfully I think I found an easy fix. In line 708, you should find

Code
LDA LegProperty,x

Add this line below:

Code
LDX $02

You can also put it between a PHP and a PLP which is the much cooler but slightly costlier solution :P
Wyatt From older version: Bumpty Link
Found a graphical bug: The walking bumpty's feet are facing the wrong direction when he walks to the right. This is only visible in the gif for 2 frames, but it's easily noticeable in-game.
Jurassic_Yoshi From older version: Bumpty Link
is this the same sprite they used in Bumpty Mayhem?
 Blind Devil From older version: Bumpty Link
Fixed player bouncing interaction when the sprite is touched while the player is riding Yoshi. Originally, the sprite didn't take Yoshi in account.

Thanks to RussianMan and Tattletale for reporting the issue (directly reported through Discord).
 Blind Devil From older version: Bumpty Link
Fixed feet graphics drawing code which had wrong X indexing order, causing the tiles to overlap each other.

This was left over from before the conversion, but only now was revised. My bad, and also thanks to Roberto zampari for reporting the problem.
 Blind Devil From older version: Bumpty Link
Bumpty's palette/GFX page properties code was optimized, so now his body palette can be changed through the CFG file with no side effects (feet properties still need to be modified through the ASM file, though). Sprite no longer depends on definition/xkas_def.asm file. Added screenshot, tags and SA-1 support.