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Tip: Keep in mind that the maximum size for an ExAnimation ExGFX file is 16 by 13 tiles, rather than 16 by 8 tiles like you would expect.
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Details for Super Mario World 2: Yoshi's Island - Castle (Boss Fight)
SMW Graphics - Super Mario World 2: Yoshi's Island - Castle (Boss Fight) Link - Show random
File Name: Super Mario World 2: Yoshi's Island - Castle (Boss Fight)
Added:
Authors: UTF
Type: Ripped
Purpose: Layer 3
Description: This is a rip of the layer 3 background that appears in some of the boss fights in Super Mario World 2: Yoshi's Island. It appears in the boss fights for 1-4, 1-8, and 2-8. You can use this in your castle levels, but it could also be used in a ghost house level too.

This background uses LG4, LT3, and AN2. Colors 11, 12, 13, 15, 16, and 17 of Palette 1 are used. The palette animation is on colors 16 and 17. It takes up ExAnimation slots 1A and 1E. Two ExAnimation slots were used because 2x faster animations require the use of more than one ExAnimation slot. The palette animation also utilizes Lunar Magic's Direct Offset feature to animate two colors in the palette with only one ExAnimation slot. (but in this case, the two ExAnimation slots are both modifying colors 16 and 17 for faster animation speed.) The provided AN2 file is what controls the palette animation.

The sample level is saved to level B0.

PATCH NEEDED: Since this is a large layer 3 background, you will need to use a status bar patch that plays nicely with layer 3 backgrounds, such as the DKCR Styled Sprite Status Bar, Minimalist Status Bar, or the New Super Mario Bros. Wii Sprite Status Bar.
Tags: castle, patch needed
Download: Download - 4.43 KiB
16 downloads
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Ninja Boy
I checked out gifcam and I'll let the comment/reply speak for itself.



Since programs have to be built to interpret a gif in fps this doesn't seem to be an option in gifcam which would explain the speed issue.
Posted by:  Ninja Boy - | Link
UTF
Originally posted by Ninja Boy
Originally posted by UTF
I just noticed that the gif I submitted (screenshot 2) seems to animate a little too fast. The background's glowing lanterns animate a little bit slower when inserted in SMW. I recorded the gif at 60 FPS. Is there an issue with displaying 60 FPS gifs in a web browser?


Personally this doesn't look like a site issue but rather an issue with the gif itself. What program did you use to make it cause some don't offer fps and if you watch some frames are animated faster than others.

I used a program called GifCam to record the animation directly from Lunar Magic. I have GifCam set to record at 60fps, though I'm not sure what the best FPS setting would be to record Lunar Magic animation. Remember that this background animates at 2x the rate of normal SMW ExAnimation. When I view my gif with IrfanView, the animation seems to be at its correct rate, or at least it's not as fast.

I'm not too concerned with this minor issue for now, but it's something odd I noticed today.

Alternatively, I was thinking it could be a problem with how my browser views gifs (I'm on Firefox 90)
Posted by: UTF - | Link
Ninja Boy
Originally posted by UTF
I just noticed that the gif I submitted (screenshot 2) seems to animate a little too fast. The background's glowing lanterns animate a little bit slower when inserted in SMW. I recorded the gif at 60 FPS. Is there an issue with displaying 60 FPS gifs in a web browser?


Personally this doesn't look like a site issue but rather an issue with the gif itself. What program did you use to make it cause some don't offer fps and if you watch some frames are animated faster than others.
Posted by:  Ninja Boy - | Link
UTF
I just noticed that the gif I submitted (screenshot 2) seems to animate a little too fast. The background's glowing lanterns animate a little bit slower when inserted in SMW. I recorded the gif at 60 FPS. Is there an issue with displaying 60 FPS gifs in a web browser?
Posted by: UTF - | Link

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