Banner
Views: 942,947,965
Time:
8 users online: aaronpryan, ASSATAKKU, chleain, Kitikuchan, mae_86, Neidave,  RussianMan,  Tahixham - Guests: 74 - Bots: 158 Users: 52,436 (2,010 active)
Latest: cyphehjaw
Tip: Always double-check which slots the ExGFX you are trying to insert goes to, to make sure you don't get accidental glitched graphics elsewhere.
Not logged in.
Details for Vertical Parallax
UberASM Repository - Vertical Parallax Link - Show random
File Name: Vertical Parallax
Added:
Authors: NerDose
Type: Level
Includes GFX: No
Includes Hijack: Yes
Featured: No
Description: This uberASM + Patch Combo creates an effect similar to HDMA parallax, but vertical.

In order to avoid sudden and glitchy movements, it is recommended to use a 1 screen long (check by pressing F1) repeated pattern.

You cannot scroll horizontally and layer 3 will be transparent due to how the ASM, and mode 2, work.

Special thanks to Xamexer for testing and Von Fahrenheit for helping me solve a few issues
Tags: layer 2, lorom, sa-1
Rating: 5.0 (Votes: 1)
Download: Download - 2.27 KiB
103 downloads
Screenshots
Previous 
 Next
MarioFanGamer
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • UberASM Tool v1.32
  • Asar v1.81
  • BSNES v115
Added lorom and sa-1 tags.

It's definitively cool to see Mode 2 in action, considering it has been rarely experimented with (notable users are Kipernal, me, Von Fahrenheit and the author, naturally) and vertical parallax scrolling is surely one of the simplest implementation of mode 2.
The only thing what bothers me with this submission is the inclusion of an example image or rather, a lack thereof.

Note that if you use a non-vanilla status bar or have it removed, you may want to remove the second hijack in VPatch.asm.
Posted by:  MarioFanGamer - | Link
NerDose
Originally posted by MarioSonic4life
This just crashes my rom when I enter the level...


you've probably inserted a patch that nukes the statusbar, you need the layer 3 tilemap in order for mode 2 to work (unless you change the VRAM address dedicated to layer 3 tilemap but that's another story).
Posted by: NerDose - | Link
MarioSonic4life
This just crashes my rom when I enter the level...
Posted by: MarioSonic4life - | Link
xamexer
NerDose is a genius. Just one Idea and he finishes it so fast. Thank you so much ! <3
Posted by: xamexer - | Link
HammerBrother
Now people can have Lyle In Cube Sector-styled backgrounds.
Posted by: HammerBrother - | Link
Hayashi Neru
This patch is not compatible with sprite status bar 1.1.1.
Posted by: Hayashi Neru - | Link
MarioFanGamer
Originally posted by Hayashi Neru
PS: When using this UberASM, the priority of the pipe tiles must be set to 0. Otherwise the pipe will not blind the player and the piranha plants.

That only applies if you use layer 2 foregrounds which makes sense for Mode 3 since you want to use the more detailed layer as a background but not for Mode 2 which uses the classical system of layer 1 foreground and layer 2 background.
Posted by:  MarioFanGamer - | Link
simon.caio
wooow! gg!
Posted by: simon.caio - | Link
BlueToad
Amazing work!
Posted by: BlueToad - | Link
StrykeTH
Amazing :)
Posted by: StrykeTH - | Link
JP32
Fancy
Posted by: JP32 - | Link
Hayashi Neru
PS: When using this UberASM, the priority of the pipe tiles must be set to 0. Otherwise the pipe will not blind the player and the piranha plants.

The above results were tested at the vertical level. At the horizontal level, this is not the case. And I got confused with Mode 3.
Posted by: Hayashi Neru - | Link
Hayashi Neru
I've been waiting for this to see Mode 2.
Posted by: Hayashi Neru - | Link
Magmatic
this is epic
Posted by: Magmatic - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks