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Vertical Parallax

UberASM Repository → Vertical Parallax

Submission Details

Name: Vertical Parallax
Author: NerDose
Added:
Type: Level
Includes GFX: No
Includes Hijack: Yes
Featured: No
Description: This uberASM + Patch Combo creates an effect similar to HDMA parallax, but vertical.

In order to avoid sudden and glitchy movements, it is recommended to use a 1 screen long (check by pressing F1) repeated pattern.

You cannot scroll horizontally and layer 3 will be transparent due to how the ASM, and mode 2, work.

Special thanks to Xamexer for testing and Von Fahrenheit for helping me solve a few issues
Tags: layer 2 lorom sa-1
Comments: 15 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 2.27 KiB | 267 downloads

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Comments (15)

SaxxyBob Link
very cool man
 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • UberASM Tool v1.32
  • Asar v1.81
  • BSNES v115
Added lorom and sa-1 tags.

It's definitively cool to see Mode 2 in action, considering it has been rarely experimented with (notable users are Kipernal, me, Von Fahrenheit and the author, naturally) and vertical parallax scrolling is surely one of the simplest implementation of mode 2.
The only thing what bothers me with this submission is the inclusion of an example image or rather, a lack thereof.

Note that if you use a non-vanilla status bar or have it removed, you may want to remove the second hijack in VPatch.asm.
NerDose Author Link
Originally posted by MarioSonic4life
This just crashes my rom when I enter the level...


you've probably inserted a patch that nukes the statusbar, you need the layer 3 tilemap in order for mode 2 to work (unless you change the VRAM address dedicated to layer 3 tilemap but that's another story).
MarioSonic4life Link
This just crashes my rom when I enter the level...
xamexer Link
NerDose is a genius. Just one Idea and he finishes it so fast. Thank you so much ! <3
HammerBrother Link
Now people can have Lyle In Cube Sector-styled backgrounds.
Hayashi Neru Link
This patch is not compatible with sprite status bar 1.1.1.
 MarioFanGamer Link
Originally posted by Hayashi Neru
PS: When using this UberASM, the priority of the pipe tiles must be set to 0. Otherwise the pipe will not blind the player and the piranha plants.

That only applies if you use layer 2 foregrounds which makes sense for Mode 3 since you want to use the more detailed layer as a background but not for Mode 2 which uses the classical system of layer 1 foreground and layer 2 background.
simon.caio Link
wooow! gg!
BlueToad Link
Amazing work!
StrykeTH Link
Amazing :)
JP32 Link
Fancy
Hayashi Neru Link
PS: When using this UberASM, the priority of the pipe tiles must be set to 0. Otherwise the pipe will not blind the player and the piranha plants.

The above results were tested at the vertical level. At the horizontal level, this is not the case. And I got confused with Mode 3.
Hayashi Neru Link
I've been waiting for this to see Mode 2.
Magmatic Link
this is epic