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Details for No Consecutive Score Awards
SMW Patches - No Consecutive Score Awards Link - Show random
File Name: No Consecutive Score Awards
Version History: View
Authors: Koopster
Tool: Asar
Requires Free Space: No
Bug Fix: No
Featured: No
Description: This patch removes the consecutive score award functionality of dragon coins, shell kills, killing enemies with a star and stomping on enemies. You can easily set which of these you want in the .asm file, as well as the score value to always give in each case.

Anas: Fixed a major inconsistency where despite '!ShellKill' being on, the normal consecutive scoring would sometimes pop up while killing the first few sprites. This is demonstrated in the second GIF (here '!ScoreShellKill' was set to $00). Also added some more documentation in the patch
Tags: lorom, sa-1, score
Download: Download - 1.73 KiB
Tested With:
-Lunar Magic 3.30
-Asar 1.81
-bsnes v115
-SA-1 1.40
-5-Up and Goal Fix
-Coin Score Sprite Fix and Remap First Left Tile for All Coin Score Sprites hex edits.

The zip was properly updated now. The shell interaction now functions correctly. Do note that if you want to use coin score sprites globally, you'll need to free some sprite tiles from SP1/2 by using STEAR or use a patch like "Mario's 8x8 Tiles DMA-er". Also of note is that slide kill counts as star kill, so you'll get the same amount of score for slide kills as what's defined with !ScoreStar (if set !Star define to 1).
Posted by:  RussianMan - | Link
Dark Mario Bros
so, you're going back to smb1 except consecutive stomps wont stack either
Posted by: Dark Mario Bros - | Link
Can you tag me with "hard mode"?
Posted by: ASSATAKKU - | Link

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