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Song Title

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    Fortress of Artificial Fabrication

    SMW Music → Fortress of Artificial Fabrication

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    Submission Details

    Name: Fortress of Artificial Fabrication
    Authors: KungFuFurby, brickblock369
    Added:
    Insert Size: 0x108D bytes
    Type: Song
    Sample Usage: Many
    Source: Original
    Duration: 3:34
    Featured: No
    Description: Composed by KungFuFurby, ported by brickblock369. Known as KungFuFurby's entry in Super Famicompo 2. Had to downsize some samples quite a bit from the original source to make sure this inserts well while having the original echo delay value.

    Incompatible with @7 (bonus end fanfare), and the death jingle will sound slightly unusual.
    Preview: Play SPC
    Tags: airship castle dark final industrial sad tense urban
    Comments: 8 (jump to comments)
    Rating:
    5.0 (4 ratings)
    No rating
    Download 69.61 KiB | 175 downloads

    Comments (8)

    Adriel_Isaque Link
    Nice song, dude.
    crocodileman94 Link
    Love it!
    MemeManOnSMW Link
    I love the middle of the song!

    LucasMegaStriker Link
    Awesomes vibes on that song! #smrpg{y}
    Vivian Darkbloom Link
    This is so cool. I'm impressed that you optimized it so well!
    brickblock369 Author Link
    Originally posted by KungFuFurby
    That section in #4 where you added some commentary can still use a few superloops despite the softlocking problems when using standard loops for some savings in filesize.

    Fixed, and thanks for the tips on how to superloop them in a way that can avoid the softlock!
    KungFuFurby Author Link
    This sounds perfectly fine to me quality-wise despite the downsampling, though I have some feedback to give on this submission.
    • That section in #4 where you added some commentary can still use a few superloops despite the softlocking problems when using standard loops for some savings in filesize.
    • Any unusual channel placements in the default SFX channels is my fault due to not considering this during the initial creation of the song. Thus, if I hear that some channel reallocating and/or swapping should occur in order to be practical for game usage, then I will agree with that. Interestingly, #7 occasionally goes unused for extended periods of time, so I don't consider the channel swapping situation to be that simple.

    And one more fun detail: "SNESologyTune1V4" refers to the filename of the final version of my track prior to submission to Super Famicompo 2. It was actually originally created in 2012 as a theoretical SNESology song, hence the filename. I updated it, intending to submit it to the first Super Famicompo after some volume rebalancing, but accidentally sent the wrong one, so I sent the correct one to the second Super Famicompo.
    Zavok Link
    Great