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Net Sparky/Fuzzy

SMW Sprites → Net Sparky/Fuzzy

Submission Details

Name: Net Sparky/Fuzzy
Author: MarioFanGamer
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This Sparky/Fuzzball is different from these from SMW because instead of following walls or line-guides, they instead stay on top of nets. Read the readme and ASM file for more information.

Requested by gohkenytp8.
Tags: enemy lorom net sa-1
Comments: 4 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 4.80 KiB | 333 downloads

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Comments (4)

 MarioFanGamer Author Link
Replaced sa1rom by sa-1 in the tags.
 MarioFanGamer Author Link
Originally posted by Beatriz
Can you make Spicy Mushroom?

This is not the place to create requests, though. This is the place where you create requests.
Beatriz Link
Can you make Spicy Mushroom?
 JamesD28 Link
Tested with:

• Lunar Magic 3.30
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60

Fixed two minor issues:
- Fixed an issue where if $9D was set on the frame the sprite changed sides of the net (when circling), the sprite would appear frozen graphically but continue traveling on forever, even if it went off the net.
- Implemented proper graphics when the sprite is starkilled (vanilla Sparkies/Fuzzys display correctly, but originally this sprite showed a glitched tile).

I also fixed the .json's custom sprite list since some of the preset values didn't match the sprite's behaviour description.
Everything else works as intended, so, accepted.