Banner
Views: 993,434,929
Time:
11 users online: Atomicatoms, Dan2point5, ForthRightMC, George, Hiro-sofT, Infinity, Isikoro, katun24, Maniek, pakkie, qantuum - Guests: 44 - Bots: 189 Users: 54,480 (2,087 active)
Latest: Albert
Tip: Use palettes that aren't difficult to look at. Clashing, overly-bright, or overly-dim colours may make your level difficult to play.
Not logged in.
Details for Multi-Bounce Shell v1.1
SMW Sprites - Multi-Bounce Shell v1.1 Link - Show random
File Name: Multi-Bounce Shell v1.1
Added:
Version History: View
Authors: Kevin, NaroGugul
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A simple shell that can be bounced multiple times with a counter showing how many bounces are left.

- Number of bounces from 1 to 9 or infinite;

- Will destroy itself after the last bounce;

- If extra bit is set it will spawn in kicked state going towards the player direction;

- Uses custom exgfx tile for the numbers and "infinite" symbol (just a slightly modified GFX20.bin file. SP4 of Banzai Bill tileset). Should be renamed before inserting. Remap it to fit your needs.

Update (KevinM):
- Added 5-9 bounces option (and updated GFX file with those tiles)
- Changed bounce number define to use the first extra byte instead: no need to insert the same sprite multiple times
- Changed initial kicked speed define to use the second extra byte instead
- Changed cfg file to json with Lunar Magic custom sprite list entries for the different options
- Added json files for different palettes as well (Green, Red, Yellow, Blue)
Tags: enemy, lorom, sa-1, shell
Rating: No rating
Download: Download - 9.43 KiB
276 downloads
Screenshots
Previous 
 Next
JamesD28
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60

Everything in the update works as intended, so, accepted. However, there's a few bugs with this sprite (which were also present in the previous version) which would be nice to see fixed in a future update:

- If the Shell is bopped with a cape pound while kicked, it will immediately freeze, and be killed shortly after (like a squished Shell-less Koopa or Rex).
- If the Shell is caught by a Blue Shell-less Koopa while kicked, or spawned kicked with a speed of $20 or lower, the Shell's bounce counter will decrement quickly until it's killed. If the Shell is set to infinite bounces, it will instead enter a strange "hybrid" state where it acts both carryable and kicked at the same time.
- If a Shell-less Koopa hops inside the Shell, it will become a Green Shell that loses interaction until eaten and spat out by Yoshi.
Posted by:  JamesD28 - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2022 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks