Name: | Multi-Bounce Shell v1.1 |
Authors: | Kevin, NaroGugul |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | Yes |
Description: | A simple shell that can be bounced multiple times with a counter showing how many bounces are left. - Number of bounces from 1 to 9 or infinite; - Will destroy itself after the last bounce; - If extra bit is set it will spawn in kicked state going towards the player direction; - Uses custom exgfx tile for the numbers and "infinite" symbol (just a slightly modified GFX20.bin file. SP4 of Banzai Bill tileset). Should be renamed before inserting. Remap it to fit your needs. Update (KevinM): - Added 5-9 bounces option (and updated GFX file with those tiles) - Changed bounce number define to use the first extra byte instead: no need to insert the same sprite multiple times - Changed initial kicked speed define to use the second extra byte instead - Changed cfg file to json with Lunar Magic custom sprite list entries for the different options - Added json files for different palettes as well (Green, Red, Yellow, Blue) |
Tags: | enemy lorom sa-1 shell |
Comments: | 12 (jump to comments) |
Rating: |
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Comments (12)
• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60
Everything in the update works as intended, so, accepted. However, there's a few bugs with this sprite (which were also present in the previous version) which would be nice to see fixed in a future update:
- If the Shell is bopped with a cape pound while kicked, it will immediately freeze, and be killed shortly after (like a squished Shell-less Koopa or Rex).
- If the Shell is caught by a Blue Shell-less Koopa while kicked, or spawned kicked with a speed of $20 or lower, the Shell's bounce counter will decrement quickly until it's killed. If the Shell is set to infinite bounces, it will instead enter a strange "hybrid" state where it acts both carryable and kicked at the same time.
- If a Shell-less Koopa hops inside the Shell, it will become a Green Shell that loses interaction until eaten and spat out by Yoshi.
The only issue I've ran into that's preventing me from progressing in building a setup is that if a blue koopa catches one of these shells in a kicked state, the hit count will decrement once the shell is stopped. This makes it impossible to steal the stopped shell from a blue koopa.
But then I saw the screenshots lol
Basically I'm super glad this exists, thank you!!!