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Multi-Bounce Shell v1.1

SMW Sprites → Multi-Bounce Shell v1.1

Submission Details

Name: Multi-Bounce Shell v1.1
Authors: Kevin, NaroGugul
Added:
Version History: View
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: A simple shell that can be bounced multiple times with a counter showing how many bounces are left.

- Number of bounces from 1 to 9 or infinite;

- Will destroy itself after the last bounce;

- If extra bit is set it will spawn in kicked state going towards the player direction;

- Uses custom exgfx tile for the numbers and "infinite" symbol (just a slightly modified GFX20.bin file. SP4 of Banzai Bill tileset). Should be renamed before inserting. Remap it to fit your needs.

Update (KevinM):
- Added 5-9 bounces option (and updated GFX file with those tiles)
- Changed bounce number define to use the first extra byte instead: no need to insert the same sprite multiple times
- Changed initial kicked speed define to use the second extra byte instead
- Changed cfg file to json with Lunar Magic custom sprite list entries for the different options
- Added json files for different palettes as well (Green, Red, Yellow, Blue)
Tags: enemy lorom sa-1 shell
Comments: 12 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 9.43 KiB | 1,209 downloads

Screenshots

Comments (12)

hey3432 Link
How to change the number of bounces#tb{:?}#tb{:?}
 Kevin Author Link
Add the sprite in the level, then click on it and do Edit -> Edit Manual... then in the Extension field put the number of bounces.
TobiTopstar Link
How do you change the number of bounces. I'm too dumb for this. Can someone help me pls
 JamesD28 Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60

Everything in the update works as intended, so, accepted. However, there's a few bugs with this sprite (which were also present in the previous version) which would be nice to see fixed in a future update:

- If the Shell is bopped with a cape pound while kicked, it will immediately freeze, and be killed shortly after (like a squished Shell-less Koopa or Rex).
- If the Shell is caught by a Blue Shell-less Koopa while kicked, or spawned kicked with a speed of $20 or lower, the Shell's bounce counter will decrement quickly until it's killed. If the Shell is set to infinite bounces, it will instead enter a strange "hybrid" state where it acts both carryable and kicked at the same time.
- If a Shell-less Koopa hops inside the Shell, it will become a Green Shell that loses interaction until eaten and spat out by Yoshi.
Deakula From older version: Multi-Bounce Shell Link
I've had tonnes of fun with this custom sprite so far.

The only issue I've ran into that's preventing me from progressing in building a setup is that if a blue koopa catches one of these shells in a kicked state, the hit count will decrement once the shell is stopped. This makes it impossible to steal the stopped shell from a blue koopa.
Taffy From older version: Multi-Bounce Shell Link
I thought it meant bounces like every time it hits a wall.

But then I saw the screenshots lol
HammerBrother From older version: Multi-Bounce Shell Link
Its also useful as a projectile if the hacker does not want the projectile to be re-used as a weapon, since you cannot stomp on it to be picked up.
Vivian Darkbloom From older version: Multi-Bounce Shell Link
At the risk of being vain I like to think I was responsible for this one because I asked you if yours was a custom sprite and you had said it was actually using blocks that keep resetting the koopa's status to kicked.

Basically I'm super glad this exists, thank you!!!
HLXY From older version: Multi-Bounce Shell Link
Shit, this means I have a lot of new ideas! Really useful!
 Sonikku From older version: Multi-Bounce Shell Link
This is actually an incredibly unique sprite that I could totally see being useful to the community, and especially Kaizo hackers.
HammerBrother From older version: Multi-Bounce Shell Link
Good for use in boss battles (as an attack) or kaizo hacks. Just be careful that this is an infinite lives farming should the shell bounces and gets trapped with “infinite” be set.
yygdrasil From older version: Multi-Bounce Shell Link
excellent