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Details for Polyphony
Super Mario World Hacks - Polyphony Link - Show random
File Name: Polyphony
Version History: View
Authors: TomatoPhalanges
Demo: No
Featured: No
Length: 24 exit(s)
Type: Kaizo: Light
Description: Welcome to the Polyphonic Isles, a land once peaceful, now occupied by remnants of Bowser's formidable army as he clears through the land.

Venture deep into the Polyphonic Isles and clear the twin thrones in this hybrid standard/kaizo light hack, designed to give newcomers to kaizo a place to begin (in the primary route) while also providing greater challenges and mysteries to uncover for the more seasoned veteran looking to explore!

Deliberate effort was put into making this hack fun, varied and engaging for speedrunners, with 5 different run categories on SRC and an abundance of intentional (and some unintentional) speed and safe strategies to provide depth.

-Fast Retry
-A fully custom soundtrack, including a handful of original ports!
-A primary, mostly-standard path and an divergent, true kaizo path as you venture to the North.
-25 hidden portrait rooms (see if you can find them all!)
-22 Moons - One in every level! Some are a challenge to gather, while others hint at deeper secrets...

-Ironed out some jank design elements introduced in 1.1 (Despawning green-beans and weird RNG-like timings)
-Fixed palette issue with overworld indicators
-Added a couple visual cues for Moons
-A couple other minor tweaks for odd difficulty things
-Game saved at Vanilla Credits now (still does not count as an exit)

-Various minor and major tweaks across a large number of levels, with both nerfs and buffs in appropriate places to smooth the curve of the later hack... sliiiightly.
-A NEW, SPECIAL LEVEL, accessible through special means...
-Updates to indication on the overworld for moon tracking.
-Improved ASM for walljumping in Folivora Cliffs, with less 'eaten' inputs. Special thanks to dtothefourth for her help!
-Full rework to the third section of The Tower.
-Global timer for the shooters in Purple Pinnacle now resets on deaths, making it significantly more consistent. Thanks MarkAlarm for that tweak!
-Hidden leaderboard rooms, showing the best times in each Speedrun category in 1.0. Try to find them all!

I wanted to thank everyone for their kind words and interest in Polyphony 1.0, and hope newcomers and returning players alike enjoy the changes and new content! Love you all <3
Tags: beginner kaizo, hybrid, intermediate, music
Rating: 4.6 (Votes: 5)
Download: Download - 3.21 MiB
I made an account just to say I appreciate the work you put in on this hack. The Standard style levels at the start had me a bit confused, but I liked how you started building in progressively more kaizo elements over the course of the hack until throwing the player in the deep end on the last level. Good intro material for the kaizo-curious.

The kaizo route was some of the most fun I've had in kaizo levels since I played through Quickie World 2. The levels were readable and flowed well, the music was banger after banger, and you didn't make it frustrating by making everything super tight. You still had to actually *do* the tricks, but you could almost always maneuver without taking a muncher to the face. The last kaizo level kind of gave up on that philosophy, and as a result it was more frustrating than fun for me, but overall, still really solid.

Still flailing my way through Artemis, but I just wanted to take a second to say thanks for all your work putting this hack together.

(One minor note: I experienced despawning green beans in the last section of The Tower -- the 2nd and 3rd ones at the end of the vertical section with the cape. Dying fixed it, but as you can imagine, I was super confused.)
Posted by: robbobert - | Link
I was kind of frustrated with this hack.

There's so many blind jumps and slow moving parts (either autoscrollers or oddly "empty" sections) that it kind of sapped the joy out for me. Almost everything lacked any kind of "flow", which to be sure is typical for a non-kaizo hack, but at the same time the kaizo elements sprinkled throughout the levels definitely didn't vibe well with it. All this put together just made the level design seem unfinished, or at the very least unpolished.

The pure Kaizo stuff at the "secret" route is pretty interesting, though, and was mostly worth the struggle.
Posted by: ZX497 - | Link
This was a very fun combination of standard hacks and kaizo, it's very noticeable that it was done with a lot of work and love, great work :D
Posted by: GenMaruo - | Link
Built with a lot of care and consideration. Great easy/intermediate difficulty with an upward curve and a lot of exploration and speedrun routing potential. IMO, especially good if you're looking for something between KAIZO and standard hacks.
Posted by:  GlitchCat7 - | Link
This hack is great. I can tell a lot of work went into it. Finished the standard path and making my way though the kaizo stuff.
Posted by: gorpo_c - | Link
Originally posted by Wolfguy423
this is kaizo lite? Played a couple levels and they felt like standard fair to me. Not what i was expecting, but still decently fun.
It is, and thank you! The primary route through the game is more Standard-esque but incorperating kaizo elements, while the alternate/side route is much more kaizo-heavy.
Posted by: TomatoPhalanges - | Link
this is kaizo lite? Played a couple levels and they felt like standard fair to me. Not what i was expecting, but still decently fun.
Posted by: Wolfguy423 - | Link

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