Language…
13 users online: anotter12, Aurel509, GRIMMKIN, HeitorPorfirio2006, Israelcv12cv, lensydek, Luaxon, MallyFractal, Serena, Twxaxreal, Yoshi Master, Zaikiel Lime, Zute - Guests: 50 - Bots: 162
Users: 56,982 (2,280 active)
Latest user: anotter12

No Consecutive Score Awards

UberASM Repository → No Consecutive Score Awards

Submission Details

Name: No Consecutive Score Awards
Author: Kevin
Added:
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Basically the same thing as this patch but as UberASM, so it can be applied on a per-level basis. There's options to enable/disable the effect for certain stuff like in the original patch.
Requested by KatMakes.
Tags: lorom sa-1 score
Comments: 3 (jump to comments)
Rating:
0.0 (0 ratings)
No rating
Download 418 bytes | 69 downloads

Screenshots

Comments (3)

MarkAlarm Link
Moderated with:
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Besides the bug already mentioned in the comments with hitting multiple enemies on the same frame, this all works as it should. The options to enable/disable different score chain types is also a nice addition. Accepted.
 Kevin Author Link
Originally posted by MarioFanGamer
Let me guess: It doesn't really work when you hit multiple enemies at the same frame, does it?
Probably, not much I can do about that
 MarioFanGamer Link
Let me guess: It doesn't really work when you hit multiple enemies at the same frame, does it?