Name: | Sprite Properties Depending on the Extra Bit v1.1 |
Author: | Kevin |
Added: | |
Version History: | View |
Tool: | Asar |
Requires Free Space: | Yes |
Bug Fix: | No |
Featured: | No |
Description: | This patch will make so that a lot of sprites that use the starting X/Y position to set some property, will use the extra bit instead. Check out the included readme for the complete list and info on what the patch does. You can also turn this off for specific sprites by changing the defines in the asm file. Note that you need to run a sprite tool (e.g. pixi) on your rom at least once in order for this patch to work properly. v1.1: - Added sprite 64 (the line-guided rope): the extra bit clear will make it short, while setting it will make it long (and it won't depend on the sprite header anymore!) - Small optimization for SA-1 roms. |
Tags: | ball and chain chainsaw extra bit fuzzy grinder info box lakitu lorom mole net koopa p-switch parakoopa rope sa-1 scale platform side exit super koopa timed lift urchin |
Comments: | 13 (jump to comments) |
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3.43 KiB | 253 downloads
Comments (13)
• Lunar Magic 3.30
• SA-1 Pack v1.40
• Asar v1.81
• Snes9x v1.60
• bsnes plus v05
Works as intended, so, accepted.
No, as they both have four different options instead of two.
A well-put-together patch that affords one more control over their sprites, always a plus.
Do note that Lunar Magic does not change its display to match the revised sprite behaviors, which takes some getting used to. The only sprites that really become problematic in this regard are the line-guided enemy sprites (Chainsaws, Grinder, Fuzzy), which have hardcoded spawn position offsets (which is why they jump back and forth when dragged around in Lunar Magic). To place these sprites properly with the extra bit clear (i.e. set to move down/right), first place the sprite at the desired location. Next, check the Lunar Magic tooltip - if it says the sprite is set to move down/right, then nothing else need be done, it'll spawn where you put it. If it says it's is set to move up/left, keep sliding the sprite to the right - it will continue to jump back and forth before ending up one space away from the desired location, but with the tooltip reading down/right. Finally, move the sprite left or right one space to place it in the correct location. It's graphic in Lunar Magic will shoot 22 tiles over to the right, but the sprite itself will spawn where it's supposed to.
Tested with Asar 1.71, Lunar Magic 3.11, SA-1 1.32, Snes9x 1.59.2, PIXI 1.2.14.
They did, it's just that the touched the block from below, not above, lol.
yep lol
Tested with: Lunar Magic 3.10, PIXI 1.2.12, Asar 1.71, SA-1 Pack 1.32