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Tip: Use ledge tiles (Act as: 100) before and after slopes. Using solid tiles (Act as 130) makes Mario lose speed while running on the slope.”
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Details for Sprite Properties Depending on the Extra Bit v1.1
SMW Patches - Sprite Properties Depending on the Extra Bit v1.1 Link - Show random
File Name: Sprite Properties Depending on the Extra Bit v1.1
Added:
Version History: View
Authors: KevinM
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch will make so that a lot of sprites that use the starting X/Y position to set some property, will use the extra bit instead. Check out the included readme for the complete list and info on what the patch does. You can also turn this off for specific sprites by changing the defines in the asm file.
Note that you need to run a sprite tool (e.g. pixi) on your rom at least once in order for this patch to work properly.

v1.1:
- Added sprite 64 (the line-guided rope): the extra bit clear will make it short, while setting it will make it long (and it won't depend on the sprite header anymore!)
- Small optimization for SA-1 roms.
Tags: ball and chain, chainsaw, extra bit, fuzzy, grinder, info box, lakitu, lorom, mole, net koopa, p-switch, parakoopa, rope, sa-1, scale platform, side exit, super koopa, timed lift, urchin
Download: Download - 3.43 KiB
29 downloads
Screenshots
Image
JamesD28
Tested with:

• Lunar Magic 3.30
• SA-1 Pack v1.40
• Asar v1.81
• Snes9x v1.60
• bsnes plus v05

Works as intended, so, accepted.
Posted by:  JamesD28 - | Link

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