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Song Title

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    Magical Chase - Rampish Chase

    SMW Music → Magical Chase - Rampish Chase

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    Submission Details

    Name: Magical Chase - Rampish Chase
    Author: Kitikuchan
    Added:
    Insert Size: 0xB85 bytes
    Type: Song
    Sample Usage: None
    Source: Port
    Duration: 1:02
    Featured: No
    Description: Music from the first stage of Magical Chase on TurboGrafx-16.
    Youtube:https://youtu.be/Vs6G_MEH9MI
    Original composer: Hitoshi Sakimoto


    Could fit a Sky, Athletic,airship,
    Preview: Play SPC
    Tags: airship athletic grassland sky
    Comments: 2 (jump to comments)
    Rating:
    0.0 (0 ratings)
    No rating
    Download 34.17 KiB | 76 downloads

    Comments (2)

     bebn legg Link
    Lowered global volume from w130 to w90.

    Please be careful with your optimization. I noticed a lot of easy-to-fix errors.

    The first instance of a loop does not need to be separate. So, you can just do (0)4 instead of (0)[abcdef] (0)3.

    Likewise, merge repeated instances of a loop: do (4)3 instead of (4)(4)(4).

    Also, if it's not necessary, don't split a loop into two. In this case, loops (2) and (3) always come together. So, you don't need two loops; you can just merge them into one loop. This also means that you can just do (2)3 instead of (2)(3)(2)(3)(2)(3).

    If you have instances of the same loops repeating, you can use superloops. Stuff like (4)3(5) (4)3(5) can just be [[(4)3(5)]]2.

    Line 156 is full of useless loops that are never recalled, when you can actually loop a big chunk of that line together.

    It's better to loop bigger patterns than small ones, such as in loop (58). It's better to loop the big line that repeats rather than just the two notes on it.

    I fixed all of these for you this time because they were fairly simple to do, but please be more careful in the future, as it's not the moderator's responsibility to fix these. These fixes alone brought down the insert size by 0x127 bytes, which is a huge amount.

    Optimization nitpicks aside, this is really fantastic port, and you did such a great job using SMW's instruments! The percussion and the buzzy background noises in particular are really nice.
    Klug Link
    Quote
    TurboGrafx-16

    a.k.a. PC Engine in Japan.



    Also good for Grassland levels!