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Details for Slopes Hurt
UberASM Repository - Slopes Hurt Link - Show random
File Name: Slopes Hurt
Authors: spooonsss
Type: Level
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Designates some slopes to hurt the player when stepped on

(To be used only with floor slopes, not ceiling slopes or other tiles)
(Does not work with layer 2)

To use, "tiles:" must contain the map16 number of the slopes tiles that should hurt.

Example map16 modifications in LM to match the .asm file:
copy 1AA to 300
1AF to 301
196 to 330
19B to 331
1A0 to 332
1A5 to 333
Alternatively, change the values under "tiles:" to match your map16
Tags: lorom, sa-1
Rating: No rating
Download: Download - 1.97 KiB
Moderated with:
- Lunar Magic 3.31
- UberASMTool 1.4
- SA-1 Pack 1.40 (also tested without)
- Snes9x v1.60, bsnes-plus v05

Made a few edits in the ASM file so it was more optimized, as Kevin described in a comment. Definitely an interesting way to handle this effect, though it all seemed to work fine.
Note that if you're riding Yoshi while small, you will instantly die rather than have Yoshi run away. You also cannot damage boost with a cape on this.
Posted by:  MarkAlarm - | Link
As a suggestion, you don't need to use absolute addressing to read/write RAM in the range $0000-$00FF, i.e. you can do "LDA $D1" instead of "LDA $00D1|!Base1" (and similarly for everything else).
Posted by:  Kevin - | Link
Originally posted by Darkbloom
I did not expect this method to be the way that people would make "painful slope blocks" but I'm very impressed!

Actually, a block version is possible. I'll probably get to it sometime.
Posted by: BlueToad - | Link
Vivian Darkbloom
I did not expect this method to be the way that people would make "painful slope blocks" but I'm very impressed!
Posted by: Vivian Darkbloom - | Link

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