-Save prompt appears after every level.
-Made High as a Kite ending EZ
-Small adjustments (muncher heights etc) in Palace Players, Satan Speeds Up.
-Speedrunners can kill themselves at start of credits.
-Fixed typo in credits.
-Potentially fixed start select crash issue (but who knows this is SMW afterall)
(Start on OW to save)
Update removes jankery from switch palace :)
This submission is dedicated to my good friend white_moth, creator of Super Gracie World, and one of the best people I've met.
This is a collection of some new, and some, like, two year old levels. It will not break the mold, and it doesn't take itself too seriously. It has a more old school feel with some tiny twists here and there.
My main focus was on movement and the way we consider it while controlling Mario. I hope a trick or two surprises you.
O'Ghim is of intermediate difficulty, which scales accordingly with progression. The levels have their tough spots, but they are all very short. I wanted to provide a challenge without exhausting the player.
There are four secret rooms with hints to the final three in the rooms that precede them. These secrets will not unlock levels or a dope skateboard Mario can ride. They are just for poops and farts and perhaps a giggle or three.