Name: | One-Shot Fire Flower Block |
Author: | JamesD28 |
Added: | |
Act As: | 025 or 130 |
Includes GFX: | Yes |
Description: | This is a block that when collected, will award Fire Power that can be used for a single shot. Collecting multiple blocks will give the player the respective amount of shots. When the player's shots have been used up, they will revert to big Mario. See the asm file for some customization options. Requires a few small helper patches (inserted with the block) to handle the fireball counter. Requested by KatMakes. |
Tags: | fire flower fireball lorom one shot sa-1 |
Comments: | 8 (jump to comments) |
Rating: |
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1.90 KiB | 267 downloads
Comments (8)
I think the overall design of this block & patch is a little strange, personally. Particularly with flowers in the item box, it can lead to situations where purposely taking damage before grabbing a flower is preferable, as doing so resets banked shots and allows Fire Mario to have unlimited ammo. Since this block already has to apply a patch, I think it'd make more sense to create a "temporary fire state" completely separate from the "true" $19 = #$03 fire state.
That all said, this block seems naturally geared towards more of a kaizo sort of design where the vast majority of these oddities wouldn't be encountered in the first place.
Tested with Asar 1.81, Lunar Magic 3.31, SA-1 1.40, Snes9x 1.59.2, GPS 1.4.21.
autoclean
like the others) but also that you have to change the song to be played to 0x01 instead of 0x09.Very interesting, you can combine things. I have a feeling that some can be converted to uberasm tool code.
"Requires a few small helper patches (inserted with the block)"