Tip: The "Edit Animation Settings" tab in Lunar Magic is very convenient if you want to disable certain animations in the game to make room for your own graphics or ExAnimations.
A customizable Lemmy/Wendy boss based on the disassembly by yoshicookiezeus. Features include:
- Set the number of hits to kill the boss
- Very flexible method of giving spawn positions and patterns for the boss and their dummies (can be used in levels larger than one screen)
- Support for autoscroll fights, including manual tweaking of cycle timings
- Upside down spawns
- Flexible interaction behavior between the boss/dummies and Mario/carriable sprites/fireballs
- Support for custom graphics
- And more (see the readme and config file for a full list)
Incredibly customizable version of what some would consider to be a very generic boss. This definitely opens up plenty of opportunities for cool things to be made from this! Will note that it may take a bit of a learning curve to utilize all the functionality out of this sprite, but all the customization options I tried worked flawlessly.
I always disliked that Lemmy/Wendy can end up spawning in the same place multiple times, making fights boring and not encouraging enough movement to fight them. This looks like it will be very interesting to mess around with, I'll give it a shot.
This is incredible! Finally the holy trinity of customizable Big Boo, Reznor and Wendy/Lemmy is complete! You've really gone above and beyond to not only include options for customizing every aspect of the fight but also describe them in great detail.
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