Banner
Views: 932,606,936
Time:
9 users online: Bullymario, dirty, Dr.Moe, ElderSubZero, FedoraFriday, Mohamad20ZX, Phyll, tcdw, ZX497 - Guests: 55 - Bots: 171 Users: 52,058 (2,107 active)
Latest: RavenBeak46
Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
Not logged in.
Details for Coin Next Map 16
Waiting SMW Blocks - Coin Next Map 16 Link - Show random
File Name: Coin Next Map 16
Submitted: by Friday_D0nat
Authors: Friday_D0nat
Act As: 025
Includes GFX: No
Description: A block that acts exactly like a coin, but when collected will become the next map 16 tile instead of empty space.

This could be useful in a situation where you don't want the coin to "delete any details", (shown in the gif)
such as coins in front of decoration tiles, like ledges' dirt.
Consider this as an alternative to using sprite coins.

(note: the coin's p-switch is hit state (when it's a brown block) needs to be exanimated)
Tags: coin, lorom, sa-1
Rating: No rating
Download: Download - 508 bytes
19 downloads
Screenshots
Previous 
 Next
Friday_D0nat
Originally posted by HammerBrother
such as coins in front of decoration tiles like ledges' dirt.

I'll add that to the description lel
Posted by: Friday_D0nat - | Link
HammerBrother
such as coins in front of decoration tiles like ledges' dirt.
Posted by: HammerBrother - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks