Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
This patch fixes the bug where the game will get stuck in an infinite loop if a Podoboo is placed in a level without buoyancy enabled. Additionally, it implements a system that allows the Podoboo to jump out of non-liquid tiles (and liquid with buoyancy disabled).
Useful if you want to have Podoboos in your level without the increased risk of buoyancy-induced lag. Buoyancy still works as normal.
For ease of use, disable Lunar Magic's "Vertical Fireball Buoyancy" check in General Options after applying this patch.
Edit: That being said, it may be a good idea to add in the option to check if only layer 1 buoyancy is enabled since the latter is used as an improvised sprite-only blocks (particularly with this patch) and Podoboos will still get affected by them.
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