|Name:||Podoboo Buoyancy Fix|
|Requires Free Space:||Yes|
|Description:||This patch fixes the bug where the game will get stuck in an infinite loop if a Podoboo is placed in a level without buoyancy enabled. Additionally, it implements a system that allows the Podoboo to jump out of non-liquid tiles (and liquid with buoyancy disabled).
Useful if you want to have Podoboos in your level without the increased risk of buoyancy-induced lag. Buoyancy still works as normal.
For ease of use, disable Lunar Magic's "Vertical Fireball Buoyancy" check in General Options after applying this patch.
See the asm file for a few additional options.
|Tags:||bugfix buoyancy lorom podoboo sa-1|
|Comments:||1 (jump to comments)|
Download 2.40 KiB | 185 downloads
Pretty cool patch, accepted
- Lunar Magic v3.31
- SA-1 Pack v1.32
- Asar v1.81
- BSNES v115
Edit: That being said, it may be a good idea to add in the option to check if only layer 1 buoyancy is enabled since the latter is used as an improvised sprite-only blocks (particularly with this patch) and Podoboos will still get affected by them.