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Podoboo Buoyancy Fix

SMW Patches → Podoboo Buoyancy Fix

Submission Details

Name: Podoboo Buoyancy Fix
Author: JamesD28
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes the bug where the game will get stuck in an infinite loop if a Podoboo is placed in a level without buoyancy enabled. Additionally, it implements a system that allows the Podoboo to jump out of non-liquid tiles (and liquid with buoyancy disabled).
Useful if you want to have Podoboos in your level without the increased risk of buoyancy-induced lag. Buoyancy still works as normal.

For ease of use, disable Lunar Magic's "Vertical Fireball Buoyancy" check in General Options after applying this patch.

See the asm file for a few additional options.
Tags: buoyancy lorom podoboo sa-1
Comments: 1 (jump to comments)
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Comments (1)

 MarioFanGamer Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.32
  • Asar v1.81
  • BSNES v115
Pretty cool patch, accepted

Edit: That being said, it may be a good idea to add in the option to check if only layer 1 buoyancy is enabled since the latter is used as an improvised sprite-only blocks (particularly with this patch) and Podoboos will still get affected by them.