This patch fixes the bug where the game will get stuck in an infinite loop if a Podoboo is placed in a level without buoyancy enabled. Additionally, it implements a system that allows the Podoboo to jump out of non-liquid tiles (and liquid with buoyancy disabled).
Useful if you want to have Podoboos in your level without the increased risk of buoyancy-induced lag. Buoyancy still works as normal.
For ease of use, disable Lunar Magic's "Vertical Fireball Buoyancy" check in General Options after applying this patch.
Edit: That being said, it may be a good idea to add in the option to check if only layer 1 buoyancy is enabled since the latter is used as an improvised sprite-only blocks (particularly with this patch) and Podoboos will still get affected by them.