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Tip: Use this patch to fix the bug where editing the upper right 8x8 tile of the sideways walking Koopa Troopa in GFX01 makes the coin sparkles look glitchy.
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Details for Podoboo Buoyancy Fix
SMW Patches - Podoboo Buoyancy Fix Link - Show random
File Name: Podoboo Buoyancy Fix
Authors: JamesD28
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch fixes the bug where the game will get stuck in an infinite loop if a Podoboo is placed in a level without buoyancy enabled. Additionally, it implements a system that allows the Podoboo to jump out of non-liquid tiles (and liquid with buoyancy disabled).
Useful if you want to have Podoboos in your level without the increased risk of buoyancy-induced lag. Buoyancy still works as normal.

For ease of use, disable Lunar Magic's "Vertical Fireball Buoyancy" check in General Options after applying this patch.

See the asm file for a few additional options.
Tags: bugfix, buoyancy, lorom, podoboo, sa-1
Download: Download - 2.40 KiB
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.32
  • Asar v1.81
  • BSNES v115
Pretty cool patch, accepted

Edit: That being said, it may be a good idea to add in the option to check if only layer 1 buoyancy is enabled since the latter is used as an improvised sprite-only blocks (particularly with this patch) and Podoboos will still get affected by them.
Posted by:  MarioFanGamer - | Link

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