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Tip: Make sure that ALL exit-enabled pipes, doors, etc. have a screen exit defined, or they'll take you to Level 0, the "endless" bonus game. Unless Start+Select is enabled, the only way out of it is to reset the game.
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Details for Better Bonus Game
SMW Patches - Better Bonus Game Link - Show random
File Name: Better Bonus Game
Authors: Sonikku
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: Adds a few changes to the default bonus game as well as some fixes:
1. Will trigger the "bonus game end" theme and animation even if the bonus game is entered from the Overworld or as a sublevel. This prevents being softlocked if a pipe happens to lead to the room, or the player manages to land on an overworld tile that hasn't been configured.
2. Rewrites the Cluster Sprite 1up so that it no longer appears out of thin air, and properly "exits" the pipe. It also will play a sound.
3. Adds functionality for the SMA2 "failure" pose if Mario fails to get a single 1up. By default, it will use crouching frames.

Whoops, forgot to include the non-SA-1 defs in the original release.
Tags: bonus game
Download: Download - 3.05 KiB
It's likely an AddMusicK thing, there's probably a screw-up in the BonusGame .txt song somewhere.
Posted by: MarkVD100 - | Link
At the end there is 1 tone too much, I think at least on my part?
Posted by: simon.caio - | Link
Tested with:
- Snes9x 1.60
- Lunar Magic v3.30
- Mesen-S v.0.4.0
- SA-1 Pack v1.40
- Asar 1.81
Works as intended. It's pretty neat how customizeable this is aside from the softlock fix.
Posted by:  Bench-kun - | Link

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