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Details for Moving Ledge Hole v1.1
SMW Sprites - Moving Ledge Hole v1.1 Link - Show random
File Name: Moving Ledge Hole v1.1
Version History: View
Authors: Iceguy
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: Yes
Includes GFX: No
Description: The moving ledge hole sprite seen in SMW ghost houses, disassembled and commented.

Now SA-1 hybrid.

v1.1 (KevinM):
- Fixed "act as" in the CFG file.
- Added fix from LM 2.53+ that prevents the sprite from teleporting one screen down when placed on a vertical screen boundary.
- Fixed issue on SA-1 where the sprite would only interact with the first 12 sprite slots.
Tags: ledge hole, lorom, pacifist, sa-1
Rating: No rating
Download: Download - 2.22 KiB
Asking without testing cause I'm merely collecting assets since I'm not in the implementation phase of my hack right now. What would happen if I made the sprite incredibly fast? Would it still let mario fall, or will it sweep under him without the chance for him to fall after a certain speed?
Posted by: SmokyShroom - | Link
Tested with:

• Lunar Magic 3.31
• SA-1 Pack v1.40
• PIXI v1.32
• Snes9x v1.60

Works as intended, so, update accepted.
Posted by:  JamesD28 - | Link

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