The moving ledge hole sprite seen in SMW ghost houses, disassembled and commented.
Now SA-1 hybrid.
- Fixed "act as" in the CFG file.
- Added fix from LM 2.53+ that prevents the sprite from teleporting one screen down when placed on a vertical screen boundary.
- Fixed issue on SA-1 where the sprite would only interact with the first 12 sprite slots.
Asking without testing cause I'm merely collecting assets since I'm not in the implementation phase of my hack right now. What would happen if I made the sprite incredibly fast? Would it still let mario fall, or will it sweep under him without the chance for him to fall after a certain speed?