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Details for Super ball 'n' chain v1.0
SMW Sprites - Super ball 'n' chain v1.0 Link - Show random
File Name: Super ball 'n' chain v1.0
Authors: Fernap
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: A customizable version of the ball 'n' chain sprite. Features include:

- Adjustable speed and direction (up to 8x or 1/16x the default)
- Activate/deactivate or reverse direction with the ON/OFF switch
- Oscillate like a pendulum (either gradual or sudden reversals)
- Several stock shapes, with support to add your own:
-- Circle/ellipse of varying size (can be made astroid-like)
-- Square/rectangle of varying size (can be made into a cross shape)
-- Diamond of varying size
-- Regular polygon, including star-shaped

See the readme for a more complete discussion of these.
Tags: ball and chain, lorom, sa-1
Rating: 5.0 (Votes: 2)
Download: Download - 19.83 KiB
I'm Poppy
That's really awesome!!!
Posted by: I'm Poppy - | Link
Moderated with:
  • Lunar Magic v3.31
  • SA-1 Pack v1.40
  • PIXI v1.32
  • BSNES v115
Fixed a small oversight within the polygonal despawn code which caused them to not spawn when approached from the right side.

This is a pretty cool sprite considering you implemented a lot of non-circular movement options as well as other features into a "single" sprite.
A "single" in quotes because any time you insert a new movement of the into the ROM, you're also reinserting the Ball 'n' Chain code into the ROM. Nonetheless, this happens on any type of customisations to ASM files. In particular, the old pendulum Ball 'n' Chain uses hardcoded angle values and always requires you to generate new sprites despite an identical code, just different angle values.
Posted by:  MarioFanGamer - | Link
I would like to see dimilar customizability for firebars and rotodisks.
Posted by: Alucard648 - | Link
Originally posted by Alex No
i bet you need no sprite tile limit patch for the last one with 5 ball an chain at the same screen, but this looks interesting!

Not necessarily, although you certainly can use it. The screenshot was made in a ROM with only basic LM/Pixi usage. It used the sprite memory header setting that the ball and chains are normally used with (I forget which off the top of my head), which gets you 6 tiles per sprite slot, which is what these need.
Posted by:  Fernap - | Link
Alex No
i bet you need no sprite tile limit patch for the last one with 5 ball an chain at the same screen, but this looks interesting!
Posted by: Alex No - | Link
Dancing Ball 'n' Chains, finally!
Posted by: BlueToad - | Link
this looks fantastic!!!
Posted by: qantuum - | Link
Hayashi Neru
Very nice!
Posted by: Hayashi Neru - | Link
I'm getting Mario Forever Roto Disc flashbacks from this.
Posted by: SpoodahBro - | Link
Okay, these look really awesome.
Posted by:  MarioFanGamer - | Link
kaizo hacks just got 100% scarier (better)
Posted by: SubconsciousEye - | Link
Not going to lie, that looks pretty damn good if you ask me.
Posted by: autisticsceptile1993 - | Link

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