This is a hack themed around water.
My focus was on finding unique, water-based gimmicks and fully embracing them.
It has a lot of custom mechanics.
There aren't many water levels but water is used in every level.
Woah (: This is already one of my favorite games. I've beaten 11 levels so far, and each one is incredible. I knew it would be good just from how cool the flooded overworld looks. If I had to guess, I'd think levels involving water are most people's least favorite kind, but these have fun mechanics that make each one stand out, and like the description says, there haven't been many actual water levels. Very good work.
This has to be one of my favorite hacks of this year. The amount of thought and creativity put into it is actually impressive. Despite this hack having 17 exits and being focused mainly on water or water physics, every level felt fresh and it had a different gimmick which made me keep going and explore the rest of this game.
The level design is clever and never feels repetitive, the creator uses a simple gimmick and mixes it up with more stuff as it goes on to keep the gameplay engaging. There were a few gimmicks that were already used in other hacks, but they often were used in ways that weren't shown in other kaizo hacks. The sections are also at a very reasonable length, and even if a level is long, it features multiple checkpoints to give the player constant progress.
I guess my only minor criticism would be that the L/R tide level was a bit tight in a few spots, with the last move in the first section being a bit excessively hard compared to the rest of the level. I feel like minor nerfs would make this level a lot more enjoyable, but even if it was not my favorite, it was still pretty good.
Overall this hack has been an absolute joy to play and I'd love to see more stuff from you. You have very high potential to be an amazing kaizo designer.
I really enjoyed my time playing this hack. I was fairly familiar with most of the custom mechanics from playing other hacks, but the setups here were very interesting and unique. The difficulty felt fairly consistent throughout, but a lot of the difficulty will be subjective based on experience with the many different mechanics. Some mechanics were tougher for me than others
(L/R Tides & L/R Water Switching in particular)
. The hack ended on a high note with the final few levels being some of my favorites. Thanks for making and I look forward to whatever you make in the future