Views: 944,419,818
15 users online: binavik, Conal, Coockie1173, Evernn, Friday_D0nat, KekShadow_08, Mapping_bl,  MarioFanGamer, MomentBruh, Nanita, orka-bln, Raymondsze, Sagebee, Shoujo, will___ - Guests: 133 - Bots: 101 Users: 52,514 (2,010 active)
Not logged in.
Details for Smithereens
Super Mario World Hacks - Smithereens Link - Show random
File Name: Smithereens
Version History: View
Authors: Miscalc
Demo: No
Featured: No
Length: 13 exit(s)
Type: Kaizo: Intermediate
Description: My second and final hack. Hope you have fun with it.


- Mostly vanilla gameplay
- A level based overworld (no SMW overworld)
- Some cape stuff but not much flying
- No cape spin patch. If it seems like it's needed, try throwing the item either direction.
- No secrets

- Fixed water tiles so bottom is actually water...
- Adjusted a level that had potential for a death that seemed unfair.
- Added a message box in level 10
- Moved a couple start positions
- Added/Changed indication in a few levels
- Graphic changes
Tags: music, vanilla
Rating: 4.7 (Votes: 10)
Download: Download - 189.65 KiB
another great hack from miscalc! its very impressive how you developed your own style and at the same time re invented it with fresh new set ups. 5/5
Posted by: cangrejo - | Link
Originally posted by Kimota
How does this have so many votes if you can't rate without leaving a comment?

This was an update and I guess it counted the votes from version 1. Same with the downloads. I think it might be something new that SMW Central is doing.

The rest of your comment is fair. It's a style that won't be for everyone, but that probably goes for most hacks. Either way, I appreciate you checking it out.
Posted by: Miscalc - | Link
How does this have so many votes if you can't rate without leaving a comment?

Anyway, this hack was well-designed for what it was, but I didn't like it. Nine or so of the 13 levels play similarly to certain speedrun levels in Mario Maker. Lots of crazy things are happening around you, but as a player, most of what you're doing is holding right + run + jump and waiting for small deviations like releasing a shell or changing from regular to spin before resuming right + run + jump. This gives the levels an automatic feeling to them, where the player is mostly a passive participant in the action, which I personally do not enjoy. On the positive side, I did very much like the level-as-overworld concept and execution.
Posted by: Kimota - | Link
Great fun hack to play
Posted by: fabio_novaki - | Link
Cool Hack
Posted by: AllexGG - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Follow Us On

  • YouTube
  • Twitch
  • Twitter


  • Super Mario Bros. X Community
  • Mario Fan Games Galaxy
  • sm64romhacks